91 Commits (ae484bf425195544dfd759d63e7f85177547438c)
 

Author SHA1 Message Date
Zed A. Shaw ae484bf425 ANSI code renderer starts working but I have to make it utf8/wchar_t friendly. 2 months ago
Zed A. Shaw 6ca4614fcb A bit better method of setting foreground vs. background. 2 months ago
Zed A. Shaw 2d550978b8 This seems to be the best way to do this, but I kepts a few other experiments in scratchpad. 2 months ago
Zed A. Shaw 058ab23fa2 This also does almost the same thing but using fgoto to switch between ansi and not. 2 months ago
Zed A. Shaw f32b39afe2 Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 2 months ago
Zed A. Shaw a44a9a04f9 Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct. 2 months ago
Zed A. Shaw 3394327981 Better working but still picks up stray numbers I didn't specify. 2 months ago
Zed A. Shaw 74310304bd Start of a ragel parser that can do the ansi code parsing for me. 2 months ago
Zed A. Shaw 35ef1e786d A bit more cleanup before I redesign the renderer. 2 months ago
Zed A. Shaw 9397af2a11 Rendering code stripped out of the GUI code. 2 months ago
Zed A. Shaw 009b1e63a7 More refactoring to get the GUI dumber. 2 months ago
Zed A. Shaw 2fdbd63f4c Cleaning up and sorting out how to use the new events best. 2 months ago
Zed A. Shaw 04350cb51e GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems. 2 months ago
Zed A. Shaw da8011cb14 Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS. 2 months ago
Zed A. Shaw 3f87d19911 Simple event system for entities in the world. 2 months ago
Zed A. Shaw ea6cf1362b Create a test for the ECS before we add more functionality. 2 months ago
Zed A. Shaw 143fe7784c Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is. 2 months ago
Zed A. Shaw 4ed06b10b1 Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 2 months ago
Zed A. Shaw 9102bdc8ad Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you. 2 months ago
Zed A. Shaw 753bc70b77 Basic ragel test that can parse 1 ASNI sequence and do nothing with it. 2 months ago
Zed A. Shaw 4162287841 Implement a simple combat system and killing off enemies. See status for next steps. 2 months ago
Zed A. Shaw 62562faad3 Give the player first move advantage, but maybe this should be a setting on motion so that some enemies can beat the player. 2 months ago
Zed A. Shaw 5a123ae74c Refactor some code to have better naming and move Point and related point things into their own .hpp. 2 months ago
Zed A. Shaw c19cd707d1 Better unit test for the collision system. 2 months ago
Zed A. Shaw ec1ed23c52 Now using a simple collision map to track entities and then determine if they're near the player for attacking. 2 months ago
Zed A. Shaw 743f906bc7 Implemented a simple collision hash table. 2 months ago
Zed A. Shaw dbc2a10933 Very basic collision and combat to work out the idea and a logging system on the left. 2 months ago
Zed A. Shaw 98993481b0 Playing around with it some more to see how a move would work. 2 months ago
Zed A. Shaw 98baa13264 Tried out Google's AI response to the question of a C++ spatial hash and it kind of came close. This took some massaging but it could work. 2 months ago
Zed A. Shaw 6f2fba4f7f Make a few comments to keep this straight. 2 months ago
Zed A. Shaw e57a13846f A bit more caching and optimization then determine how to center glyphs in the center of the background if it fits. 2 months ago
Zed A. Shaw 9083582420 Make it possible to zoom in/out, but I may make this a combat thing where it's zoomed out until you encounter an enemy. 2 months ago
Zed A. Shaw 02a45d890f Make it so the canvas for the map view is calculated based on the font size, which will allow for zooming. 2 months ago
Zed A. Shaw 9f1e9717a0 Super jank prototype of my idea but I am rendering multiple characters per cell to give the effect of a more complex character. Now to make this a data setup so it's easy to make characters. Also, probably have little add ons to show things like weapons equiped, etc. 2 months ago
Zed A. Shaw 31c86fa2b3 Cleanup before trying to make the tile rendering faster by pre-loading the sprites needed, or caching as they're requested. 2 months ago
Zed A. Shaw 08d71f9bdc Super duper slow but this renders the text glyphs directly as sprites so I can do special colorization. Probalby then need to process the ftxui color ansi codes. 2 months ago
Zed A. Shaw fe5f7673ea Remove some unused variables. 2 months ago
Zed A. Shaw 8b61a4fad8 Forgot to set targets for pathing. 2 months ago
Zed A. Shaw 3dae65fe82 Merge in the refactor from earlier. 2 months ago
Zed A. Shaw da64e526c4 Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport. 2 months ago
Zed A. Shaw 1bb8999610 A bit more cleanup, but still looking for more organization. 2 months ago
Zed A. Shaw e42647d727 I think I've got my head around what ECS does and am slowly reshaping the engine to use it better. 2 months ago
Zed A. Shaw da04c5ec54 Not sure why I didn't think of this before, but you can just copy all the .wrap files to another directory, and then instead of meson wrap install you just copy them to subprojects. That's how you lock the versions of dependencies. 2 months ago
Zed A. Shaw 33327154ad DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui. 2 months ago
Zed A. Shaw 86c98c43c2 Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing. 2 months ago
Zed A. Shaw b9c27cd6ba Now calling this DinkyECS and will use it in the game to move the enemies and such. 3 months ago
Zed A. Shaw 085777706e A few more little features like facts and the ability to store a system for later running. 3 months ago
Zed A. Shaw cc4f83a1d1 Just wrote my own entity system to figure it out. 3 months ago
Zed A. Shaw a3eaf78fd3 Brought in FLECS to play with, tomorrow we learn it. 3 months ago
Zed A. Shaw b8a0d9bbd1 Now able to render the map at a different size from the rest of the UI and also only shake the map. 3 months ago