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roguish
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Commit Graph
29 Commits (ae43dad499cb4916470d2982d41a0cf2be2ca4e2)
Author
SHA1
Message
Date
Zed A. Shaw
ae43dad499
Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits.
1 week ago
Zed A. Shaw
48df9248b2
Testing is almost complete, but now I'm in the area where it's a lot of interaction and probably need mocks or a way to inject keys to the gui.
1 week ago
Zed A. Shaw
fb1fd9d8bc
A bit of some clean up, API unifying, and some performance tweaks.
3 weeks ago
Zed A. Shaw
15a302d133
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
3 weeks ago
Zed A. Shaw
19b8bf1850
Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares.
3 weeks ago
Zed A. Shaw
111429b974
A slight improvement to avoid rendering boxes behind text that is default bg color.
3 weeks ago
Zed A. Shaw
b7002917c1
Color is now in one nice location.
3 weeks ago
Zed A. Shaw
c8fa68815b
A bit more cleanup of render but kind of stuck on what to do further.
3 weeks ago
Zed A. Shaw
7cb03594a3
Renderer now knows how to render panels as grid/text based on how the panel is configured.
3 weeks ago
Zed A. Shaw
f79e7638c0
Panel now holds data on how it should be rendered and render just uses that instead of calculating it.
3 weeks ago
Zed A. Shaw
1a3bbaedda
Use the MID value for borders.
3 weeks ago
Zed A. Shaw
958c8545a7
It's actually better to just use FTXUI's Modal system than to invent my own.
4 weeks ago
Zed A. Shaw
64855f3c90
The gui can now pop open a modal based on clicking a button but I need to manage focus next.
4 weeks ago
Zed A. Shaw
34c84343db
Mostly working now, just had to manually calculate the grid. Needs a cleanup but I'm moving on for now.
4 weeks ago
Zed A. Shaw
89a70f398a
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
4 weeks ago
Zed A. Shaw
7d3605f58b
A bit of cleanup and testing of the panel, then some optimization to avoid re-rendering and multiple wchar converts.
1 month ago
Zed A. Shaw
6e848004c4
Panel is working and now I can work on the gui interactions parts.
1 month ago
Zed A. Shaw
9bc9c9007f
Now have a nice panel to hold all the UI panels we'll use later.
1 month ago
Zed A. Shaw
baaf56d4de
Can do better rendering of individual components and 'panels' but it's not too clean right now.
1 month ago
Zed A. Shaw
7b5c84b5f7
Cleaned up the gui display some more for future GUI elements.
1 month ago
Zed A. Shaw
2ced72a475
Slight improvement in the renderer efficiency.
1 month ago
Zed A. Shaw
824a384ffd
Font sizes and map view now work with arbitrary map sizes.
1 month ago
Zed A. Shaw
707e9e3d6e
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
1 month ago
Zed A. Shaw
24b1e4a500
Further cleaning of the renderer.
1 month ago
Zed A. Shaw
fd8180bc61
Refactored the ansi_parser into a class that can be reused between render calls.
1 month ago
Zed A. Shaw
e864e14eab
Rendering with color is working now but still has problems with enabling/resetting the default colors.
1 month ago
Zed A. Shaw
a36b187879
Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later.
1 month ago
Zed A. Shaw
ae484bf425
ANSI code renderer starts working but I have to make it utf8/wchar_t friendly.
1 month ago
Zed A. Shaw
9397af2a11
Rendering code stripped out of the GUI code.
1 month ago