Zed A. Shaw
|
43fb60ebaa
|
Removed the ambient sound until I can redesign it.
|
2 months ago |
Zed A. Shaw
|
113811bc84
|
Got some new sounds and camera shake came back but has a bug.
|
2 months ago |
Zed A. Shaw
|
ed9d0de8e0
|
Event system now accepts any data and the GUI receives simpler events with data for them.
|
2 months ago |
Zed A. Shaw
|
0e79288afc
|
More notes on the next things to do.
|
2 months ago |
Zed A. Shaw
|
011fee4872
|
A little bit nicer but ultimately the way the system talks to the GUI needs a redesign to be more 'coarse grain'
|
2 months ago |
Zed A. Shaw
|
0a268591c2
|
Started working on the loot system which will eventually become the inventory/improved collision system.
|
2 months ago |
Zed A. Shaw
|
c1d43694b0
|
Couldn't debug the map size crash so just did this small change until I can.
|
2 months ago |
Zed A. Shaw
|
67cacd5dcd
|
Can actually save the game now.
|
2 months ago |
Zed A. Shaw
|
b2ed598c1f
|
Kind of working save now, but does have problems with dead things.
|
2 months ago |
Zed A. Shaw
|
99d56b246c
|
Looks like this is _possibly_ working but the last step of actually loading a save needs to be figured out.
|
2 months ago |
Zed A. Shaw
|
6add24fed2
|
Big revelation is that anytime you're doing file I/O you _must_ use std::filesystem. It simplifies so much about working with files.
|
2 months ago |
Zed A. Shaw
|
da63f006c2
|
Config and save system almost there.
|
2 months ago |
Zed A. Shaw
|
71bc97a016
|
Save system should work better now, just needed to switch to basic map. This would probably a lot better if tser.hpp supported std::any.
|
2 months ago |
Zed A. Shaw
|
d113dba42f
|
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
|
2 months ago |
Zed A. Shaw
|
babc190525
|
Tser can now output wstring and already saves wstring, so now need to use it.
|
2 months ago |
Zed A. Shaw
|
b113b90257
|
Cleaned up the tests for tser more and then removed cereal.
|
2 months ago |
Zed A. Shaw
|
bf57713416
|
Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
|
2 months ago |
Zed A. Shaw
|
713d400d17
|
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
|
2 months ago |
Zed A. Shaw
|
ddf1ba955c
|
Now have a working config manager that can exist in the world properly.
|
2 months ago |
Zed A. Shaw
|
f6ddf4b03b
|
Make it clear this is testing an ftxui setting.
|
2 months ago |
Zed A. Shaw
|
f223257aad
|
Have to tweak when to test that true color is set, and also when to do it for the test.
|
2 months ago |
Zed A. Shaw
|
707e9e3d6e
|
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
|
2 months ago |
Zed A. Shaw
|
0ba789697a
|
Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way.
|
2 months ago |
Zed A. Shaw
|
24b1e4a500
|
Further cleaning of the renderer.
|
2 months ago |
Zed A. Shaw
|
fd8180bc61
|
Refactored the ansi_parser into a class that can be reused between render calls.
|
2 months ago |
Zed A. Shaw
|
e864e14eab
|
Rendering with color is working now but still has problems with enabling/resetting the default colors.
|
2 months ago |
Zed A. Shaw
|
a36b187879
|
Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later.
|
2 months ago |
Zed A. Shaw
|
ae484bf425
|
ANSI code renderer starts working but I have to make it utf8/wchar_t friendly.
|
2 months ago |
Zed A. Shaw
|
6ca4614fcb
|
A bit better method of setting foreground vs. background.
|
2 months ago |
Zed A. Shaw
|
2d550978b8
|
This seems to be the best way to do this, but I kepts a few other experiments in scratchpad.
|
2 months ago |
Zed A. Shaw
|
058ab23fa2
|
This also does almost the same thing but using fgoto to switch between ansi and not.
|
2 months ago |
Zed A. Shaw
|
f32b39afe2
|
Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later.
|
2 months ago |
Zed A. Shaw
|
a44a9a04f9
|
Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
|
2 months ago |
Zed A. Shaw
|
3394327981
|
Better working but still picks up stray numbers I didn't specify.
|
2 months ago |
Zed A. Shaw
|
74310304bd
|
Start of a ragel parser that can do the ansi code parsing for me.
|
2 months ago |
Zed A. Shaw
|
35ef1e786d
|
A bit more cleanup before I redesign the renderer.
|
2 months ago |
Zed A. Shaw
|
9397af2a11
|
Rendering code stripped out of the GUI code.
|
2 months ago |
Zed A. Shaw
|
009b1e63a7
|
More refactoring to get the GUI dumber.
|
2 months ago |
Zed A. Shaw
|
2fdbd63f4c
|
Cleaning up and sorting out how to use the new events best.
|
2 months ago |
Zed A. Shaw
|
04350cb51e
|
GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems.
|
2 months ago |
Zed A. Shaw
|
da8011cb14
|
Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS.
|
2 months ago |
Zed A. Shaw
|
3f87d19911
|
Simple event system for entities in the world.
|
2 months ago |
Zed A. Shaw
|
ea6cf1362b
|
Create a test for the ECS before we add more functionality.
|
2 months ago |
Zed A. Shaw
|
143fe7784c
|
Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
|
2 months ago |
Zed A. Shaw
|
4ed06b10b1
|
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
|
2 months ago |
Zed A. Shaw
|
9102bdc8ad
|
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
|
2 months ago |
Zed A. Shaw
|
753bc70b77
|
Basic ragel test that can parse 1 ASNI sequence and do nothing with it.
|
2 months ago |
Zed A. Shaw
|
4162287841
|
Implement a simple combat system and killing off enemies. See status for next steps.
|
2 months ago |
Zed A. Shaw
|
62562faad3
|
Give the player first move advantage, but maybe this should be a setting on motion so that some enemies can beat the player.
|
2 months ago |
Zed A. Shaw
|
5a123ae74c
|
Refactor some code to have better naming and move Point and related point things into their own .hpp.
|
2 months ago |