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roguish
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Commit Graph
28 Commits (3a16595ca7adfed3b7b8c48f0225b1936e19d569)
Author
SHA1
Message
Date
Zed A. Shaw
fc61ef42ac
Figured out the easiest way to set a panel to be centered, but a lot of these config things need to be unified and cleaned up.
4 days ago
Zed A. Shaw
d8400d0a76
Tinkering with a way to do modal UIs for things like inventory etc.
3 weeks ago
Zed A. Shaw
c483649e20
Can actually use it to find glyphs now.
1 month ago
Zed A. Shaw
0edd948101
A barely working tool to find font characters and pick their color.
1 month ago
Zed A. Shaw
6b3ce5eb3d
Fixed a bunch of random little bugs everywhere.
2 months ago
Zed A. Shaw
ae43dad499
Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits.
2 months ago
Zed A. Shaw
48df9248b2
Testing is almost complete, but now I'm in the area where it's a lot of interaction and probably need mocks or a way to inject keys to the gui.
2 months ago
Zed A. Shaw
fb1fd9d8bc
A bit of some clean up, API unifying, and some performance tweaks.
2 months ago
Zed A. Shaw
15a302d133
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2 months ago
Zed A. Shaw
19b8bf1850
Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares.
2 months ago
Zed A. Shaw
111429b974
A slight improvement to avoid rendering boxes behind text that is default bg color.
2 months ago
Zed A. Shaw
b7002917c1
Color is now in one nice location.
2 months ago
Zed A. Shaw
7cb03594a3
Renderer now knows how to render panels as grid/text based on how the panel is configured.
2 months ago
Zed A. Shaw
f79e7638c0
Panel now holds data on how it should be rendered and render just uses that instead of calculating it.
2 months ago
Zed A. Shaw
958c8545a7
It's actually better to just use FTXUI's Modal system than to invent my own.
2 months ago
Zed A. Shaw
34c84343db
Mostly working now, just had to manually calculate the grid. Needs a cleanup but I'm moving on for now.
2 months ago
Zed A. Shaw
89a70f398a
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
2 months ago
Zed A. Shaw
7d3605f58b
A bit of cleanup and testing of the panel, then some optimization to avoid re-rendering and multiple wchar converts.
2 months ago
Zed A. Shaw
9bc9c9007f
Now have a nice panel to hold all the UI panels we'll use later.
2 months ago
Zed A. Shaw
7b5c84b5f7
Cleaned up the gui display some more for future GUI elements.
2 months ago
Zed A. Shaw
824a384ffd
Font sizes and map view now work with arbitrary map sizes.
2 months ago
Zed A. Shaw
c1d43694b0
Couldn't debug the map size crash so just did this small change until I can.
3 months ago
Zed A. Shaw
24b1e4a500
Further cleaning of the renderer.
3 months ago
Zed A. Shaw
fd8180bc61
Refactored the ansi_parser into a class that can be reused between render calls.
3 months ago
Zed A. Shaw
e864e14eab
Rendering with color is working now but still has problems with enabling/resetting the default colors.
3 months ago
Zed A. Shaw
ae484bf425
ANSI code renderer starts working but I have to make it utf8/wchar_t friendly.
3 months ago
Zed A. Shaw
35ef1e786d
A bit more cleanup before I redesign the renderer.
3 months ago
Zed A. Shaw
9397af2a11
Rendering code stripped out of the GUI code.
3 months ago