25 Commits (381b82ee4e59bef125282d8ce5474812d0ebc345)

Author SHA1 Message Date
Zed A. Shaw 381b82ee4e Small fix to build on non-windows platforms. 2 days ago
Zed A. Shaw e86d474c7c Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 4 days ago
Zed A. Shaw fb1fd9d8bc A bit of some clean up, API unifying, and some performance tweaks. 2 weeks ago
Zed A. Shaw a4926bedcb Get a better cell size for the rendering of the image. 2 weeks ago
Zed A. Shaw 6f0f3f01d9 A bit of playing with sizes and motion on the image. 2 weeks ago
Zed A. Shaw 15a302d133 Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 2 weeks ago
Zed A. Shaw 19b8bf1850 Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares. 2 weeks ago
Zed A. Shaw 111429b974 A slight improvement to avoid rendering boxes behind text that is default bg color. 2 weeks ago
Zed A. Shaw be144e2a05 Start of image to ansi converter. 2 weeks ago
Zed A. Shaw 2d550978b8 This seems to be the best way to do this, but I kepts a few other experiments in scratchpad. 1 month ago
Zed A. Shaw f32b39afe2 Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 1 month ago
Zed A. Shaw 3394327981 Better working but still picks up stray numbers I didn't specify. 1 month ago
Zed A. Shaw 74310304bd Start of a ragel parser that can do the ansi code parsing for me. 1 month ago
Zed A. Shaw ea6cf1362b Create a test for the ECS before we add more functionality. 1 month ago
Zed A. Shaw 143fe7784c Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is. 1 month ago
Zed A. Shaw 4ed06b10b1 Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 1 month ago
Zed A. Shaw 753bc70b77 Basic ragel test that can parse 1 ASNI sequence and do nothing with it. 1 month ago
Zed A. Shaw dbc2a10933 Very basic collision and combat to work out the idea and a logging system on the left. 1 month ago
Zed A. Shaw 98993481b0 Playing around with it some more to see how a move would work. 1 month ago
Zed A. Shaw 98baa13264 Tried out Google's AI response to the question of a C++ spatial hash and it kind of came close. This took some massaging but it could work. 1 month ago
Zed A. Shaw 33327154ad DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui. 2 months ago
Zed A. Shaw b9c27cd6ba Now calling this DinkyECS and will use it in the game to move the enemies and such. 2 months ago
Zed A. Shaw 085777706e A few more little features like facts and the ability to store a system for later running. 2 months ago
Zed A. Shaw cc4f83a1d1 Just wrote my own entity system to figure it out. 2 months ago
Zed A. Shaw a3eaf78fd3 Brought in FLECS to play with, tomorrow we learn it. 2 months ago