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@ -23,7 +23,7 @@ TEST_CASE("confirm basic collision operations", "[collision]") { |
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} |
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} |
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{ // found
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{ // found
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auto [found, nearby] = coltable.neighbors({10,10}); |
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auto [found, nearby] = coltable.neighbors({10,10}, true); |
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REQUIRE(found); |
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REQUIRE(found); |
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REQUIRE(nearby[0] == player); |
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REQUIRE(nearby[0] == player); |
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@ -31,7 +31,7 @@ TEST_CASE("confirm basic collision operations", "[collision]") { |
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{ // removed
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{ // removed
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coltable.remove({11,11}); |
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coltable.remove({11,11}); |
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auto [found, nearby] = coltable.neighbors({10,10}); |
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auto [found, nearby] = coltable.neighbors({10,10}, true); |
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REQUIRE(!found); |
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REQUIRE(!found); |
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REQUIRE(nearby.empty()); |
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REQUIRE(nearby.empty()); |
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} |
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} |
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@ -40,13 +40,13 @@ TEST_CASE("confirm basic collision operations", "[collision]") { |
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{ // moving
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{ // moving
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coltable.move({11,11}, {12, 12}, player); |
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coltable.move({11,11}, {12, 12}, player); |
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auto [found, nearby] = coltable.neighbors({10,10}); |
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auto [found, nearby] = coltable.neighbors({10,10}, true); |
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REQUIRE(!found); |
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REQUIRE(!found); |
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REQUIRE(nearby.empty()); |
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REQUIRE(nearby.empty()); |
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} |
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} |
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{ // find it after move
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{ // find it after move
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auto [found, nearby] = coltable.neighbors({11,11}); |
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auto [found, nearby] = coltable.neighbors({11,11}, true); |
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REQUIRE(found); |
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REQUIRE(found); |
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REQUIRE(nearby[0] == player); |
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REQUIRE(nearby[0] == player); |
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} |
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} |
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@ -59,7 +59,6 @@ TEST_CASE("confirm basic collision operations", "[collision]") { |
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} |
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} |
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TEST_CASE("confirm multiple entities moving", "[collision]") { |
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TEST_CASE("confirm multiple entities moving", "[collision]") { |
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DinkyECS::World world; |
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DinkyECS::World world; |
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Entity player = world.entity(); |
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Entity player = world.entity(); |
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@ -74,22 +73,20 @@ TEST_CASE("confirm multiple entities moving", "[collision]") { |
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coltable.insert({21,21}, e1); |
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coltable.insert({21,21}, e1); |
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{ // find e3 and e2
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{ // find e3 and e2
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auto [found, nearby] = coltable.neighbors({11, 11}); |
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auto [found, nearby] = coltable.neighbors({11, 11}, true); |
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REQUIRE(found); |
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REQUIRE(found); |
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REQUIRE(nearby.size() == 3); |
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REQUIRE(nearby.size() == 2); |
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// BUG: replace this with std::find/std::search
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// BUG: replace this with std::find/std::search
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REQUIRE(nearby[0] == e2); |
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REQUIRE(nearby[0] == e3); |
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REQUIRE(nearby[1] == e3); |
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REQUIRE(nearby[1] == e2); |
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REQUIRE(nearby[2] == player); |
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} |
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} |
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coltable.move({11,11}, {20,20}, player); |
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coltable.move({11,11}, {20,20}, player); |
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{ // should only find the e1
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{ // should only find the e1
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auto [found, nearby] = coltable.neighbors({20,20}); |
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auto [found, nearby] = coltable.neighbors({20,20}, true); |
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REQUIRE(found); |
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REQUIRE(found); |
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REQUIRE(nearby.size() == 2); |
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REQUIRE(nearby.size() == 1); |
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// BUG: replace this with std::find/std::search
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// BUG: replace this with std::find/std::search
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REQUIRE(nearby[0] == player); |
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REQUIRE(nearby[0] == e1); |
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REQUIRE(nearby[1] == e1); |
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} |
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} |
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} |
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} |
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