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@ -23,6 +23,7 @@ using std::string; |
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using namespace fmt; |
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using namespace fmt; |
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using namespace std::chrono_literals; |
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using namespace std::chrono_literals; |
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int main() { |
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int main() { |
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using namespace ftxui; |
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using namespace ftxui; |
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std::string reset_position; |
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std::string reset_position; |
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@ -33,17 +34,38 @@ int main() { |
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game_map.generate(); |
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game_map.generate(); |
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Matrix &walls = game_map.walls(); |
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Matrix &walls = game_map.walls(); |
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Room &start = game_map.room(0); |
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Room &start = game_map.room(0); |
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Room &bad_room = game_map.room(1); |
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Room &gold_room = game_map.room(game_map.room_count() - 1); |
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Point me = {.x=start.x+1, .y=start.y+1}; |
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Point me = {.x=start.x+1, .y=start.y+1}; |
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Point enemy = {.x=bad_room.x+1, .y=bad_room.y+1}; |
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Point goal = {.x=gold_room.x+1, .y=gold_room.y+1}; |
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string dead_yet = "NOT DEAD"; |
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bool show_paths = false; |
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auto map = Renderer([&] { |
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auto map = Renderer([&] { |
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game_map.set_target(me); |
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game_map.make_paths(); |
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Matrix &paths = game_map.paths(); |
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for(size_t x = 0; x < walls[0].size(); ++x) { |
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for(size_t x = 0; x < walls[0].size(); ++x) { |
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for(size_t y = 0; y < walls.size(); ++y) { |
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for(size_t y = 0; y < walls.size(); ++y) { |
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const string tile = walls[y][x] == 1 ? "#" : "."; |
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string tile = walls[y][x] == 1 ? "#" : format("{}", paths[y][x]); |
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if(tile == "#") { |
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c.DrawText(x*2, y*4, tile, Color::GrayDark); |
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c.DrawText(x*2, y*4, tile, Color::GrayDark); |
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} else if(show_paths) { |
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int pnum = paths[y][x]; |
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c.DrawText(x*2, y*4, tile, Color::Palette16(pnum % 7 + 1)); |
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} else { |
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c.DrawText(x*2, y*4, ".", Color::GrayDark); |
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} |
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} |
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} |
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} |
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} |
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c.DrawText(enemy.x*2, enemy.y*4, "!", Color::Red); |
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c.DrawText(me.x*2, me.y*4, "@", Color::Blue); |
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c.DrawText(me.x*2, me.y*4, "@", Color::Blue); |
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c.DrawText(goal.x*2, goal.y*4, "$", Color::Yellow); |
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return canvas(c); |
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return canvas(c); |
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}); |
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}); |
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@ -53,7 +75,7 @@ int main() { |
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hflow( |
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hflow( |
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vbox( |
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vbox( |
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gauge(0.5) | border, |
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gauge(0.5) | border, |
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text("STATUS") | border |
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text(dead_yet) | border |
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) | xflex_grow |
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) | xflex_grow |
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), |
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), |
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separator(), |
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separator(), |
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@ -78,9 +100,20 @@ int main() { |
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} |
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} |
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if(game_map.inmap(x,y) && !game_map.iswall(x,y)) { |
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if(game_map.inmap(x,y) && !game_map.iswall(x,y)) { |
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game_map.clear_target(me); |
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me.x = x; |
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me.x = x; |
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me.y = y; |
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me.y = y; |
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} |
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} |
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// move enemy here
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bool found = game_map.neighbors(enemy, true); |
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if(enemy.x == me.x && enemy.y == me.y) { |
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dead_yet = "YOU DIED!"; |
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} else if(goal.x == me.x && goal.y == me.y) { |
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dead_yet = "YOU WIN!"; |
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} |
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return true; |
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return true; |
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}); |
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}); |
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