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TODO: |
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* Figure out how to render color fonts from FTUI. |
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* Dynamically determine the font vs. screensize to get an exact FTXUI screen size. |
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* Write a test that generates a ton of maps then confirms there's a path from one room to every other room? |
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* If the player is trapped in a room the enemy just travles through walls. |
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* Add FLECS. |
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* Lua integration? |
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* Text is not actually cleared when rendered either in FTXUI or SFML. |
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* Work on collision detection with either a coordinate map or morton codes. |
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* Bring back sounds, check out SoLoud. |
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