Implemented configurable randomization in the world builder, and then got the beginning of devices to work for the next part of going down a level through stairs.
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{ |
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"STAIRS_DOWN": { |
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"id": "STAIRS_DOWN", |
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"name": "Stairs Down", |
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"foreground": [24, 205, 189], |
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"background": [24, 205, 189], |
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"description": "Stairs that go down further into the dungeon.", |
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"inventory_count": 0, |
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"components": [ |
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{"type": "Tile", "config": {"chr": "\u2ac5"}}, |
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{"type": "Device", "config": {"active": true}} |
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] |
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}, |
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"STAIRS_UP": { |
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"id": "STAIRS_UP", |
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"name": "Stairs Up", |
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"foreground": [24, 205, 189], |
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"background": [24, 205, 189], |
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"description": "Stairs that go up, for the weak.", |
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"inventory_count": 0, |
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"components": [ |
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{"type": "Tile", "config": {"chr": "\u2259"}}, |
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{"type": "Device", "config": {"active": true}} |
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] |
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} |
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} |
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