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#include <catch2/catch_test_macros.hpp> |
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#include <fmt/core.h> |
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#include "gui.hpp" |
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#include "map.hpp" |
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#include "dinkyecs.hpp" |
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#include "worldbuilder.hpp" |
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#include "save.hpp" |
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#include "systems.hpp" |
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#include "collider.hpp" |
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#include "components.hpp" |
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using namespace fmt; |
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using namespace components; |
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using std::string; |
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TEST_CASE("load a basic gui run but don't loop", "[render]") { |
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DinkyECS::World world; |
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save::load_configs(world); |
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Map game_map(40, 40); |
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WorldBuilder builder(game_map); |
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builder.generate(); |
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const auto &config = world.get_the<MapConfig>(); |
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// configure a player as a fact of the world
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Player player{world.entity()}; |
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world.set_the<Player>(player); |
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world.set<Position>(player.entity, {game_map.place_entity(0)}); |
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world.set<Motion>(player.entity, {0, 0}); |
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world.set<Combat>(player.entity, {100, 10}); |
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world.set<Tile>(player.entity, {config.PLAYER_TILE}); |
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world.set<Inventory>(player.entity, {5}); |
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world.set<LightSource>(player.entity, {6,1}); |
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spatial_map collider; |
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world.set_the<spatial_map>(collider); |
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System::init_positions(world); |
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GUI gui(world, game_map); |
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gui.main(true); // runs once
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} |
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