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#include <fmt/core.h> |
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#include <filesystem> |
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#include "panel.hpp" |
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#include "color.hpp" |
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#include "render.hpp" |
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#include "dbc.hpp" |
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#include <SFML/Graphics/Image.hpp> |
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using namespace fmt; |
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using namespace std; |
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int main(int argc, char *argv[]) { |
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dbc::check(argc == 2, "USAGE: img2ansi <image_file>"); |
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string image_file(argv[1]); |
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println("LOADING IMAGE: {}", image_file); |
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// load the image from argv
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sf::Image image; |
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image.loadFromFile(image_file); |
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// create a grid panel to hold the cells
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// divide the image into cells
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// for each cell:
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// get the color
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// calculate value
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// find character that's closest
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// write to panel/canvas with ftxui
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// display in sfml window with renderer
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} |
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