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@ -21,20 +21,20 @@ void dump_map(const std::string &msg, Matrix &map) { |
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} |
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} |
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} |
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} |
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inline void add_neighbors(PairList &neighbors, Matrix &closed, size_t j, size_t i) { |
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inline void add_neighbors(PointList &neighbors, Matrix &closed, size_t y, size_t x) { |
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size_t h = closed.size(); |
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size_t h = closed.size(); |
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size_t w = closed[0].size(); |
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size_t w = closed[0].size(); |
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vector<size_t> rows{j - 1, j, j + 1}; |
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vector<size_t> rows{y - 1, y, y + 1}; |
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vector<size_t> cols{i - 1, i, i + 1}; |
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vector<size_t> cols{x - 1, x, x + 1}; |
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for(auto row : rows) { |
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for(size_t row : rows) { |
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for(auto col : cols) { |
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for(size_t col : cols) { |
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if((0 <= row && row < h) && |
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if((0 <= row && row < h) && |
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(0 <= col && col < w) && |
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(0 <= col && col < w) && |
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closed[row][col] == 0) |
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closed[row][col] == 0) |
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{ |
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{ |
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closed[row][col] = 1; |
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closed[row][col] = 1; |
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neighbors.push_back({.j=row, .i=col}); |
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neighbors.push_back({.x=col, .y=row}); |
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} |
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} |
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} |
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} |
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} |
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} |
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@ -59,39 +59,39 @@ void Map::make_paths() { |
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int limit = m_limit == 0 ? h * w : m_limit; |
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int limit = m_limit == 0 ? h * w : m_limit; |
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Matrix new_arr = Matrix(h, MatrixRow(w, limit)); |
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Matrix new_arr = Matrix(h, MatrixRow(w, limit)); |
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Matrix closed = m_walls; |
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Matrix closed = m_walls; |
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PairList starting_pixels; |
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PointList starting_pixels; |
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PairList open_pixels; |
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PointList open_pixels; |
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// First pass: Add starting pixels and put them in closed
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// First pass: Add starting pixels and put them in closed
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for(size_t counter = 0; counter < h * w; counter++) { |
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for(size_t counter = 0; counter < h * w; counter++) { |
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size_t i = counter % w; |
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size_t x = counter % w; |
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size_t j = counter / w; |
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size_t y = counter / w; |
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if(m_input_map[j][i] == 0) { |
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if(m_input_map[y][x] == 0) { |
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new_arr[j][i] = 0; |
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new_arr[y][x] = 0; |
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closed[j][i] = 1; |
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closed[y][x] = 1; |
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starting_pixels.push_back({.j=j,.i=i}); |
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starting_pixels.push_back({.x=x,.y=y}); |
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} |
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} |
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} |
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} |
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// Second pass: Add border to open
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// Second pass: Add border to open
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for(auto sp : starting_pixels) { |
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for(auto sp : starting_pixels) { |
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add_neighbors(open_pixels, closed, sp.j, sp.i); |
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add_neighbors(open_pixels, closed, sp.y, sp.x); |
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} |
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} |
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// Third pass: Iterate filling in the open list
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// Third pass: Iterate filling in the open list
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int counter = 1; // leave this here so it's available below
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int counter = 1; // leave this here so it's available below
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for(; counter < limit && !open_pixels.empty(); ++counter) { |
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for(; counter < limit && !open_pixels.empty(); ++counter) { |
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PairList next_open; |
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PointList next_open; |
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for(auto sp : open_pixels) { |
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for(auto sp : open_pixels) { |
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new_arr[sp.j][sp.i] = counter; |
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new_arr[sp.y][sp.x] = counter; |
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add_neighbors(next_open, closed, sp.j, sp.i); |
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add_neighbors(next_open, closed, sp.y, sp.x); |
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} |
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} |
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open_pixels = next_open; |
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open_pixels = next_open; |
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} |
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} |
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// Last pass: flood last pixels
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// Last pass: flood last pixels
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for(auto sp : open_pixels) { |
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for(auto sp : open_pixels) { |
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new_arr[sp.j][sp.i] = counter; |
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new_arr[sp.y][sp.x] = counter; |
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} |
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} |
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m_paths = new_arr; |
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m_paths = new_arr; |
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@ -217,24 +217,23 @@ void Map::add_door(Room &room) { |
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room.exit.y = room.y + room.height; |
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room.exit.y = room.y + room.height; |
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} |
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} |
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bool Map::walk(Room &src, Room &target) { |
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bool Map::walk(Point &src, Point &target) { |
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// this sets the target for the path
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// this sets the target for the path
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dbc::check(m_input_map[target.entry.y][target.entry.x] == 0, "target point not set to 0"); |
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dbc::check(m_input_map[target.y][target.x] == 0, "target point not set to 0"); |
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m_walls[src.exit.y][src.exit.x] = INV_WALL; |
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m_walls[src.y][src.x] = INV_WALL; |
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m_walls[target.entry.y][target.entry.x] = INV_WALL; |
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m_walls[target.y][target.x] = INV_WALL; |
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// for the walk this needs to be walls since it's inverted?
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// for the walk this needs to be walls since it's inverted?
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dbc::check(m_walls[src.exit.y][src.exit.x] == INV_WALL, |
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dbc::check(m_walls[src.y][src.x] == INV_WALL, |
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"src room has a wall at exit door"); |
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"src room has a wall at exit door"); |
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dbc::check(m_walls[target.entry.y][target.entry.x] == INV_WALL, |
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dbc::check(m_walls[target.y][target.x] == INV_WALL, |
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"target room has a wall at entry door"); |
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"target room has a wall at entry door"); |
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make_paths(); |
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make_paths(); |
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bool found = false; |
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bool found = false; |
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int count = 0; |
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Point out{src.x, src.y}; |
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Point out{src.exit.x, src.exit.y}; |
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do { |
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do { |
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m_walls[out.y][out.x] = INV_SPACE; |
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m_walls[out.y][out.x] = INV_SPACE; |
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@ -249,6 +248,14 @@ bool Map::walk(Room &src, Room &target) { |
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return false; |
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return false; |
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} |
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} |
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void Map::set_target(Point &at, int value) { |
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m_input_map[at.y][at.x] = 0; |
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} |
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void Map::clear_target(Point &at) { |
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m_input_map[at.y][at.x] = 1; |
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} |
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void Map::generate() { |
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void Map::generate() { |
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Room root{ |
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Room root{ |
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.x = 0, |
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.x = 0, |
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@ -263,20 +270,20 @@ void Map::generate() { |
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for(size_t i = 0; i < m_rooms.size() - 1; i++) { |
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for(size_t i = 0; i < m_rooms.size() - 1; i++) { |
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Room &src = m_rooms[i]; |
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Room &src = m_rooms[i]; |
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Room &target = m_rooms[i+1]; |
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Room &target = m_rooms[i+1]; |
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m_input_map[target.entry.y][target.entry.x] = 0; |
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set_target(target.entry); |
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bool found = walk(src, target); |
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bool found = walk(src.exit, target.entry); |
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if(!found) { |
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if(!found) { |
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println("ROOM NOT FOUND!"); |
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println("ROOM NOT FOUND!"); |
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} |
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} |
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m_input_map[target.entry.y][target.entry.x] = 1; |
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clear_target(target.entry); |
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} |
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} |
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Room &src = m_rooms[m_rooms.size()-1]; |
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Room &src = m_rooms.back(); |
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Room &target = m_rooms[0]; |
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Room &target = m_rooms.front(); |
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m_input_map[target.entry.y][target.entry.x] = 0; |
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walk(src, target); |
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dump_map("WALLS", m_walls); |
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set_target(target.entry); |
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walk(src.exit, target.entry); |
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clear_target(target.entry); |
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for(size_t y = 0; y < height(); ++y) { |
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for(size_t y = 0; y < height(); ++y) { |
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for(size_t x = 0; x < width(); ++x) { |
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for(size_t x = 0; x < width(); ++x) { |
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