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@ -42,7 +42,7 @@ inline void add_neighbors(PairList &neighbors, Matrix &closed, size_t j, size_t |
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} |
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Map::Map(size_t width, size_t height) : m_limit(1000) { |
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m_walls = Matrix(height, MatrixRow(width, 1)); |
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m_walls = Matrix(height, MatrixRow(width, 0)); |
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m_input_map = Matrix(height, MatrixRow(width, 1)); |
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} |
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@ -94,7 +94,6 @@ void Map::make_paths() { |
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} |
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void Map::make_room(size_t origin_x, size_t origin_y, size_t w, size_t h) { |
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println("MAKE ROOM x={}, y={}, w={}, h={}", origin_x, origin_y, w, h); |
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dbc::pre("x out of bounds", origin_x < width()); |
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dbc::pre("y out of bounds", origin_y < height()); |
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dbc::pre("w out of bounds", w <= width()); |
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@ -104,7 +103,7 @@ void Map::make_room(size_t origin_x, size_t origin_y, size_t w, size_t h) { |
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dbc::check(y < m_walls.size(), "y is out of bounds"); |
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for(size_t x = origin_x; x < origin_x + w; ++x) { |
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dbc::check(x < m_walls[y].size(), "x is out of bounds"); |
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m_walls[y][x] = 0; |
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m_walls[y][x] = 1; |
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} |
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} |
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} |
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@ -121,7 +120,6 @@ inline int make_split(Room &cur, bool horiz) { |
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} |
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void Map::partition_map(Room &cur, int depth) { |
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if(cur.width >= 5 && cur.width <= 10 && |
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cur.height >= 5 && cur.height <= 10) { |
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m_rooms.push_back(cur); |
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@ -158,9 +156,12 @@ void Map::partition_map(Room &cur, int depth) { |
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} |
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} |
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void Map::draw_map(Room &cur) { |
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for(auto cur : m_rooms) { |
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void Map::place_rooms(Room &cur) { |
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for(auto &cur : m_rooms) { |
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make_room(cur.x+1, cur.y+1, cur.width-2, cur.height-2); |
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cur.door_x = cur.x+1; |
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cur.door_y = cur.y; |
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m_input_map[cur.door_y][cur.door_x] = 0; |
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} |
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} |
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@ -172,8 +173,22 @@ void Map::generate() { |
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.height = height() |
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}; |
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partition_map(root, 6); |
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draw_map(root); // left
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partition_map(root, 10); |
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place_rooms(root); |
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make_paths(); |
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Room &room0 = m_rooms[0]; |
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Room &room1 = m_rooms[1]; |
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int cur = m_paths[room0.door_y][room0.door_x]; |
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int next = m_paths[room0.door_y][room0.door_x+1]; |
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int i = 1; |
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while(next >= cur) { |
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cur = next; |
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next = m_paths[room0.door_y][room0.door_x+i]; |
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++i; |
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println("door_y: {}, door_x: {}, CUR: {}, NEXT: {}", room0.door_y, room0.door_x, cur, next); |
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} |
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} |
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