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@ -16,11 +16,12 @@ inline void extract(DinkyECS::World &world, std::map<DinkyECS::Entity, CompT> &i |
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} |
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} |
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void save::to_file(fs::path path, DinkyECS::World &world) { |
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void save::to_file(fs::path path, DinkyECS::World &world, Map &map) { |
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SaveData save_data; |
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tser::BinaryArchive archive; |
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save_data.facts.player = world.get_the<Player>(); |
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save_data.map = MapData{map.$rooms, map.$input_map, map.$walls, map.$limit}; |
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extract<Position>(world, save_data.position); |
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extract<Combat>(world, save_data.combat); |
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@ -41,7 +42,7 @@ inline void inject(DinkyECS::World &world, std::map<DinkyECS::Entity, CompT> &ou |
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} |
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} |
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void save::from_file(fs::path path, DinkyECS::World &world_out) { |
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void save::from_file(fs::path path, DinkyECS::World &world_out, Map &map_out) { |
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tser::BinaryArchive archive(0); |
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dbc::check(fs::exists(path), format("save file does not exist {}", path.string())); |
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auto size = fs::file_size(path); |
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@ -60,11 +61,15 @@ void save::from_file(fs::path path, DinkyECS::World &world_out) { |
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} |
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auto save_data = archive.load<SaveData>(); |
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world_out.set_the<Player>(save_data.facts.player); |
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inject<Position>(world_out, save_data.position); |
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inject<Combat>(world_out, save_data.combat); |
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inject<Motion>(world_out, save_data.motion); |
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map_out = Map(save_data.map.input_map, |
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save_data.map.walls, save_data.map.limit); |
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save::load_configs(world_out); |
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} |
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