Forgot to set targets for pathing.

main
Zed A. Shaw 1 month ago
parent 3dae65fe82
commit 8b61a4fad8
  1. 7
      systems.cpp

@ -8,7 +8,10 @@ using namespace fmt;
using namespace Components; using namespace Components;
void System::enemy_pathing(DinkyECS::World &world, Map &game_map, Player &player) { void System::enemy_pathing(DinkyECS::World &world, Map &game_map, Player &player) {
// move enemies system const auto &player_position = world.component<Position>(player.entity);
game_map.set_target(player_position.location);
game_map.make_paths();
world.system<Position, Motion>([&](const auto &ent, auto &position, auto &motion) { world.system<Position, Motion>([&](const auto &ent, auto &position, auto &motion) {
if(ent != player.entity) { if(ent != player.entity) {
Point out = position.location; Point out = position.location;
@ -16,6 +19,7 @@ void System::enemy_pathing(DinkyECS::World &world, Map &game_map, Player &player
motion = { int(out.x - position.location.x), int(out.y - position.location.y)}; motion = { int(out.x - position.location.x), int(out.y - position.location.y)};
} }
}); });
game_map.clear_target(player_position.location);
} }
@ -28,7 +32,6 @@ void System::motion(DinkyECS::World &world, Map &game_map) {
motion = {0,0}; // clear it after getting it motion = {0,0}; // clear it after getting it
if(game_map.inmap(move_to.x, move_to.y) && !game_map.iswall(move_to.x,move_to.y)) { if(game_map.inmap(move_to.x, move_to.y) && !game_map.iswall(move_to.x,move_to.y)) {
game_map.clear_target(position.location);
position.location = move_to; position.location = move_to;
} }
}); });

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