If you invert the walls and the input map then you might be able to use the dijkstra map to find interesting paths between rooms.

main
Zed A. Shaw 1 week ago
parent 997a3ab45b
commit 68d6b9e90c
  1. 7
      map.cpp

@ -38,7 +38,7 @@ inline void add_neighbors(PairList &neighbors, Matrix &closed, size_t j, size_t
} }
Map::Map(size_t width, size_t height) : m_limit(1000) { Map::Map(size_t width, size_t height) : m_limit(1000) {
m_walls = Matrix(height, MatrixRow(width, 1)); m_walls = Matrix(height, MatrixRow(width, 0));
m_input_map = Matrix(height, MatrixRow(width, 1)); m_input_map = Matrix(height, MatrixRow(width, 1));
} }
@ -100,7 +100,10 @@ void Map::make_room(size_t origin_x, size_t origin_y, size_t w, size_t h) {
dbc::check(y < m_walls.size(), "y is out of bounds"); dbc::check(y < m_walls.size(), "y is out of bounds");
for(size_t x = origin_x; x < origin_x + w; ++x) { for(size_t x = origin_x; x < origin_x + w; ++x) {
dbc::check(x < m_walls[y].size(), "x is out of bounds"); dbc::check(x < m_walls[y].size(), "x is out of bounds");
m_walls[y][x] = 0; if(x == origin_x && y == origin_y) {
m_input_map[y-1][x] = 0;
}
m_walls[y][x] = 1;
} }
} }
} }

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