A dirty first cut at a single random horiz/vert split for the BSP algorithm.

main
Zed A. Shaw 2 months ago
parent 6cb3366912
commit 62195e6eea
  1. 42
      main.cpp
  2. 74
      map.cpp
  3. 2
      tests/map.cpp

@ -17,31 +17,21 @@
#include "dbc.hpp" #include "dbc.hpp"
using std::string; using std::string;
using namespace fmt;
using namespace std::chrono_literals; using namespace std::chrono_literals;
Matrix input = {
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,0,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
Matrix walls = {
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,1,1,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1,0,1},
{1,0,0,0,0,1,1,0,0,1,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
int main() { int main() {
using namespace ftxui; using namespace ftxui;
std::string reset_position; std::string reset_position;
auto c = Canvas(150, 100); auto c = Canvas(150, 100);
Map game_map = Map(input, walls, 1000); Map game_map(50, 20);
game_map.generate();
Matrix &input_map = game_map.input_map();
Matrix &walls = game_map.walls();
input_map[10][10] = 0;
auto map = Renderer([&] { auto map = Renderer([&] {
game_map.make_paths(); game_map.make_paths();
@ -49,15 +39,21 @@ int main() {
for(size_t x = 0; x < result[0].size(); ++x) { for(size_t x = 0; x < result[0].size(); ++x) {
for(size_t y = 0; y < result.size(); ++y) { for(size_t y = 0; y < result.size(); ++y) {
auto val = result[y][x]; auto path = result[y][x];
const string tile = val == 1000 ? "#" : fmt::format("{}", result[y][x]); if(path == 1000) {
// it's a wall or unreachable, use the wall_map
const string tile = walls[y][x] == 1 ? "#" : ".";
c.DrawText(x*2, y*4, tile); c.DrawText(x*2, y*4, tile);
} else {
// it's a path number, show it
const string tile = format("{}", path);
c.DrawText(x*2, y*4, tile);
}
} }
} }
c.DrawText(4*2, 3*4, "@", Color::Blue); // draw the character
c.DrawText(10*2, 10*4, "@", Color::Blue);
return canvas(c) | border; return canvas(c) | border;
}); });

@ -1,6 +1,8 @@
#include "map.hpp" #include "map.hpp"
#include "dbc.hpp"
#include <vector> #include <vector>
#include <fmt/core.h> #include <fmt/core.h>
#include <random>
using std::vector, std::pair; using std::vector, std::pair;
using namespace fmt; using namespace fmt;
@ -86,20 +88,72 @@ void Map::make_paths() {
m_paths = new_arr; m_paths = new_arr;
} }
void Map::make_room(size_t origin_x, size_t origin_y, size_t width, size_t height) { void Map::make_room(size_t origin_x, size_t origin_y, size_t w, size_t h) {
for(size_t y = origin_y; y < origin_y + height; ++y) { dbc::check(origin_x < width(), "x out of bounds");
for(size_t x = origin_x; x < origin_x + width; ++x) { dbc::check(origin_y < height(), "x out of bounds");
dbc::check(w < width(), "x out of bounds");
dbc::check(h < height(), "x out of bounds");
for(size_t y = origin_y; y < origin_y + h; ++y) {
for(size_t x = origin_x; x < origin_x + w; ++x) {
m_walls[y][x] = 0; m_walls[y][x] = 0;
} }
} }
} }
void Map::generate() { struct Partition;
size_t w = width();
size_t h = height(); struct Partition {
size_t x = 0;
size_t half_w = w / 2; size_t y = 0;
size_t half_h = h / 2; size_t width = 0;
size_t height = 0;
std::vector<Partition> children;
};
inline int make_split(std::mt19937 &gen, Partition &cur, bool horiz) {
if(horiz) {
size_t quarter = cur.height / 4;
// vertical split, pick a random horizontal location
std::uniform_int_distribution<int> rhoriz(cur.y + quarter, cur.height - quarter);
return rhoriz(gen);
} else {
size_t quarter = cur.width / 4;
// horizontal split, pick a random vertical location
std::uniform_int_distribution<int> rvert(cur.x + quarter, cur.width - quarter);
return rvert(gen);
}
}
make_room(half_w - 5, half_h - 5, 5, 5); void Map::generate() {
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<int> rsplit(0, 1);
Partition root{
.x = 1,
.y = 1,
.width = width() - 2,
.height = height() - 2
};
Partition &cur = root;
bool horiz = rsplit(gen);
for(int i = 0; i < 1; i++) {
int split = make_split(gen, cur, horiz);
if(horiz) {
println("HORIZ split={}, x={}, y={}, w={}, h={}", split, cur.x, cur.y, cur.width, cur.height);
make_room(cur.x, cur.y, cur.width, split - 1);
make_room(cur.x, cur.y + split, cur.width, cur.height - split);
} else {
println("VERT split={}, x={}, y={}, w={}, h={}", split, cur.x, cur.y, cur.width, cur.height);
make_room(cur.x, cur.y, split-1, cur.height);
make_room(cur.x + split, cur.y, cur.width - split, cur.height);
}
horiz = !horiz;
}
} }

@ -36,7 +36,7 @@ TEST_CASE("dijkstra algo test", "[map]") {
} }
TEST_CASE("bsp algo test", "[map]") { TEST_CASE("bsp algo test", "[map]") {
Map map(20, 20); Map map(50, 20);
map.generate(); map.generate();
map.dump(); map.dump();

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