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@ -5,7 +5,6 @@ |
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#include <random> |
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#include <utility> |
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std::random_device g_rng; |
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std::mt19937 g_generator(g_rng()); |
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@ -41,8 +40,13 @@ inline void add_neighbors(PairList &neighbors, Matrix &closed, size_t j, size_t |
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} |
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} |
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/**
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* This will create an _inverted_ map that you |
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* can run make_rooms and generate on. It will |
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* NOT be valid until you actually run generate. |
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*/ |
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Map::Map(size_t width, size_t height) : m_limit(1000) { |
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m_walls = Matrix(height, MatrixRow(width, 0)); |
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m_walls = Matrix(height, MatrixRow(width, INV_WALL)); |
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m_input_map = Matrix(height, MatrixRow(width, 1)); |
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} |
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@ -103,18 +107,15 @@ void Map::make_room(size_t origin_x, size_t origin_y, size_t w, size_t h) { |
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dbc::check(y < m_walls.size(), "y is out of bounds"); |
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for(size_t x = origin_x; x < origin_x + w; ++x) { |
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dbc::check(x < m_walls[y].size(), "x is out of bounds"); |
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m_walls[y][x] = 1; |
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m_walls[y][x] = INV_SPACE; |
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} |
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} |
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} |
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inline int make_split(Room &cur, bool horiz) { |
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println("MAKE SPLIT horiz={}, y={}, w={}, h={}", horiz, |
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cur.y, cur.width, cur.height); |
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size_t dimension = horiz ? cur.height : cur.width; |
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int min = dimension / 4; |
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int max = dimension - min; |
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println("dimension={}, min={}, max={}", dimension, min, max); |
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std::uniform_int_distribution<int> rand_dim(min, max); |
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return rand_dim(g_generator); |
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} |
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@ -158,13 +159,96 @@ void Map::partition_map(Room &cur, int depth) { |
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void Map::place_rooms(Room &cur) { |
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for(auto &cur : m_rooms) { |
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make_room(cur.x+1, cur.y+1, cur.width-2, cur.height-2); |
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cur.door_x = cur.x+1; |
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cur.door_y = cur.y; |
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m_input_map[cur.door_y][cur.door_x] = 0; |
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cur.x += 2; |
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cur.y += 2; |
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cur.width -= 4; |
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cur.height -= 4; |
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add_door(cur); |
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set_door(cur, INV_SPACE); |
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make_room(cur.x, cur.y, cur.width, cur.height); |
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} |
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} |
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bool Map::neighbors(Point &out, bool greater) { |
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std::array<Point, 4> dirs{{ |
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{out.x,out.y-1}, |
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{out.x+1,out.y}, |
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{out.x,out.y+1}, |
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{out.x-1,out.y} |
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}}; |
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int zero_i = -1; |
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int cur = m_paths[out.y][out.x]; |
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dbc::check(cur != 1000, "WRONG! start point is in a wall"); |
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for(int i = 0; i < 4; ++i) { |
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Point dir = dirs[i]; |
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int diff = inmap(dir.x, dir.y) ? cur - m_paths[dir.y][dir.x] : -1000; |
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if(diff == 1) { |
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out = {.x=dir.x, .y=dir.y}; |
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return true; |
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} else if(diff == 0) { |
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zero_i = i; |
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} |
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} |
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if(zero_i != -1) { |
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out = {.x=dirs[zero_i].x, .y=dirs[zero_i].y}; |
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return true; |
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} else { |
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return false; |
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} |
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} |
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bool Map::inmap(size_t x, size_t y) { |
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return x < width() && y < height(); |
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} |
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void Map::set_door(Room &room, int value) { |
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m_walls[room.entry.y][room.entry.x] = value; |
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m_walls[room.exit.y][room.exit.x] = value; |
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} |
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void Map::add_door(Room &room) { |
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room.entry.x = room.x; |
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room.entry.y = room.y-1; |
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room.exit.x = room.x + room.width - 1; |
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room.exit.y = room.y + room.height; |
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} |
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bool Map::walk(Room &src, Room &target) { |
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// this sets the target for the path
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dbc::check(m_input_map[target.entry.y][target.entry.x] == 0, "target point not set to 0"); |
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m_walls[src.exit.y][src.exit.x] = INV_WALL; |
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m_walls[target.entry.y][target.entry.x] = INV_WALL; |
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// for the walk this needs to be walls since it's inverted?
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dbc::check(m_walls[src.exit.y][src.exit.x] == INV_WALL, |
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"src room has a wall at exit door"); |
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dbc::check(m_walls[target.entry.y][target.entry.x] == INV_WALL, |
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"target room has a wall at entry door"); |
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make_paths(); |
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bool found = false; |
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int count = 0; |
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Point out{src.exit.x, src.exit.y}; |
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do { |
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m_walls[out.y][out.x] = INV_SPACE; |
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found = neighbors(out, true); |
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if(m_paths[out.y][out.x] == 0) { |
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m_walls[out.y][out.x] = INV_SPACE; |
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return true; |
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} |
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} while(found && out.x > 0 && out.y > 0); |
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return false; |
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} |
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void Map::generate() { |
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Room root{ |
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.x = 0, |
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@ -175,19 +259,29 @@ void Map::generate() { |
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partition_map(root, 10); |
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place_rooms(root); |
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make_paths(); |
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Room &room0 = m_rooms[0]; |
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Room &room1 = m_rooms[1]; |
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int cur = m_paths[room0.door_y][room0.door_x]; |
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int next = m_paths[room0.door_y][room0.door_x+1]; |
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int i = 1; |
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while(next >= cur) { |
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cur = next; |
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next = m_paths[room0.door_y][room0.door_x+i]; |
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++i; |
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println("door_y: {}, door_x: {}, CUR: {}, NEXT: {}", room0.door_y, room0.door_x, cur, next); |
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for(size_t i = 0; i < m_rooms.size() - 1; i++) { |
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Room &src = m_rooms[i]; |
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Room &target = m_rooms[i+1]; |
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m_input_map[target.entry.y][target.entry.x] = 0; |
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bool found = walk(src, target); |
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if(!found) { |
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println("ROOM NOT FOUND!"); |
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} |
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m_input_map[target.entry.y][target.entry.x] = 1; |
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} |
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Room &src = m_rooms[m_rooms.size()-1]; |
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Room &target = m_rooms[0]; |
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m_input_map[target.entry.y][target.entry.x] = 0; |
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walk(src, target); |
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dump_map("WALLS", m_walls); |
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for(size_t y = 0; y < height(); ++y) { |
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for(size_t x = 0; x < width(); ++x) { |
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m_walls[y][x] = !m_walls[y][x]; |
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} |
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} |
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} |
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