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@ -5,6 +5,7 @@ |
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#include <string> // for string, operator<< |
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#include <string> // for string, operator<< |
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#include <thread> // for sleep_for |
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#include <thread> // for sleep_for |
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#include <array> |
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#include <array> |
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#include <algorithm> |
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#include <ftxui/dom/elements.hpp> // for hflow, paragraph, separator, hbox, vbox, filler, operator|, border, Element |
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#include <ftxui/dom/elements.hpp> // for hflow, paragraph, separator, hbox, vbox, filler, operator|, border, Element |
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#include <ftxui/dom/node.hpp> // for Render |
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#include <ftxui/dom/node.hpp> // for Render |
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@ -50,10 +51,13 @@ GUI::GUI(DinkyECS::World &world, Map& game_map) : |
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void GUI::resize_map(int new_size) { |
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void GUI::resize_map(int new_size) { |
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if($renderer.resize_map(new_size)) { |
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if($renderer.resize_map(new_size)) { |
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auto bounds = $renderer.$base_glyph.bounds; |
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auto bounds = $renderer.$base_glyph.bounds; |
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$view_port = { |
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int view_x = std::ceil((VIDEO_X - GAME_MAP_POS) / bounds.width); |
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size_t(std::ceil((VIDEO_X - GAME_MAP_POS) / bounds.width)), |
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int view_y = std::ceil(VIDEO_Y / bounds.height); |
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size_t(std::ceil(VIDEO_Y / bounds.height)) |
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}; |
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// don't allow resizing beyond/below game map size
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if(view_x > GAME_MAP_X || view_y > GAME_MAP_Y) return; |
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$view_port = {size_t(view_x), size_t(view_y)}; |
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// set canvas to best size
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// set canvas to best size
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$canvas = Canvas($view_port.x * 2, $view_port.y * 4); |
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$canvas = Canvas($view_port.x * 2, $view_port.y * 4); |
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