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@ -69,8 +69,8 @@ void InventoryUI::create_render() { |
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$inventory_box = Menu(&$menu_list, &$selected, option); |
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$inventory_box = Menu(&$menu_list, &$selected, option); |
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$inventory_render = Renderer([&] { |
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$inventory_render = Renderer([&] { |
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auto &player = $world.get_the<Player>(); |
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auto &player = $level.world->get_the<Player>(); |
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auto &inventory = $world.get<Inventory>(player.entity); |
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auto &inventory = $level.world->get<Inventory>(player.entity); |
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update_menu_list(inventory); |
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update_menu_list(inventory); |
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return hbox({ |
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return hbox({ |
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@ -101,12 +101,12 @@ void InventoryUI::update_menu_list(Inventory& inventory) { |
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} |
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} |
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void StatusUI::create_render() { |
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void StatusUI::create_render() { |
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auto player = $world.get_the<Player>(); |
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auto player = $level.world->get_the<Player>(); |
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auto status_rend = Renderer([&, player]{ |
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auto status_rend = Renderer([&, player]{ |
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const auto& player_combat = $world.get<Combat>(player.entity); |
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const auto& player_combat = $level.world->get<Combat>(player.entity); |
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const auto& inventory = $world.get<Inventory>(player.entity); |
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const auto& inventory = $level.world->get<Inventory>(player.entity); |
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const auto& combat = $world.get<Combat>(player.entity); |
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const auto& combat = $level.world->get<Combat>(player.entity); |
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$status_text = player_combat.hp > 0 ? "NOT DEAD" : "DEAD!!!!!!"; |
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$status_text = player_combat.hp > 0 ? "NOT DEAD" : "DEAD!!!!!!"; |
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std::vector<Element> log_list; |
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std::vector<Element> log_list; |
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@ -136,23 +136,27 @@ void StatusUI::create_render() { |
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set_renderer(status_rend); |
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set_renderer(status_rend); |
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} |
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} |
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MapViewUI::MapViewUI(DinkyECS::World& world, LightRender& lights, Map& game_map) : |
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MapViewUI::MapViewUI(GameLevel &level) : |
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Panel(GAME_MAP_PIXEL_POS, 0, 0, 0, true), |
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Panel(GAME_MAP_PIXEL_POS, 0, 0, 0, true), |
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$world(world), $lights(lights), $game_map(game_map) |
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$level(level) |
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{} |
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{} |
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void MapViewUI::update_level(GameLevel &level) { |
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$level = level; |
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} |
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void MapViewUI::draw_map() { |
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void MapViewUI::draw_map() { |
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const auto& debug = $world.get_the<Debug>(); |
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const auto& debug = $level.world->get_the<Debug>(); |
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const auto& player = $world.get_the<Player>(); |
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const auto& player = $level.world->get_the<Player>(); |
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const auto& player_position = $world.get<Position>(player.entity); |
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const auto& player_position = $level.world->get<Position>(player.entity); |
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Point start = $game_map.center_camera(player_position.location, width, height); |
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Point start = $level.map->center_camera(player_position.location, width, height); |
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auto &tiles = $game_map.tiles(); |
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auto &tiles = $level.map->tiles(); |
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auto &paths = $game_map.paths(); |
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auto &paths = $level.map->paths(); |
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auto &lighting = $lights.lighting(); |
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auto &lighting = $level.lights->lighting(); |
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// WARN: this is exploiting that -1 in size_t becomes largest
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// WARN: this is exploiting that -1 in size_t becomes largest
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size_t end_x = std::min(size_t(width), $game_map.width() - start.x); |
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size_t end_x = std::min(size_t(width), $level.map->width() - start.x); |
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size_t end_y = std::min(size_t(height), $game_map.height() - start.y); |
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size_t end_y = std::min(size_t(height), $level.map->height() - start.y); |
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for(size_t y = 0; y < end_y; ++y) { |
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for(size_t y = 0; y < end_y; ++y) { |
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for(size_t x = 0; x < end_x; ++x) |
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for(size_t x = 0; x < end_x; ++x) |
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@ -178,7 +182,7 @@ void MapViewUI::draw_map() { |
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} |
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} |
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} |
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} |
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System::draw_entities($world, $game_map, lighting, $canvas, start, width, height); |
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System::draw_entities(*$level.world, *$level.map, lighting, $canvas, start, width, height); |
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} |
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} |
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void MapViewUI::create_render() { |
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void MapViewUI::create_render() { |
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@ -195,9 +199,9 @@ void MapViewUI::resize_canvas() { |
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GUI::GUI() : |
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GUI::GUI() : |
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$level($level_manager.current()), |
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$level($level_manager.current()), |
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$status_ui(*$level.world), |
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$status_ui($level), |
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$map_view(*$level.world, *$level.lights, *$level.map), |
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$map_view($level), |
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$inventory_ui(*$level.world), |
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$inventory_ui($level), |
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$sounds("./assets") |
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$sounds("./assets") |
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{ |
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{ |
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// this needs a config file soon
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// this needs a config file soon
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@ -291,7 +295,7 @@ void GUI::handle_world_events() { |
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$status_ui.log(format("Up stairs has test {}.", |
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$status_ui.log(format("Up stairs has test {}.", |
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(bool)device.config["test"])); |
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(bool)device.config["test"])); |
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toggle_modal(&$next_level_ui, $next_level); |
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// toggle_modal(&$next_level_ui, $next_level);
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} break; |
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} break; |
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default: |
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default: |
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$status_ui.log(format("INVALID EVENT! {},{}", evt, entity)); |
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$status_ui.log(format("INVALID EVENT! {},{}", evt, entity)); |
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@ -502,5 +506,15 @@ int GUI::main(bool run_once) { |
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} |
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} |
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void GUI::next_level() { |
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void GUI::next_level() { |
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size_t index = $level_manager.create_level($level.world); |
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fmt::println("LEVEL manager returned index: {}", index); |
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auto &level = $level_manager.next(); |
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$status_ui.update_level(level); |
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$inventory_ui.update_level(level); |
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$map_view.update_level(level); |
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$level = level; |
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render_scene(); |
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run_systems(); |
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} |
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} |
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