Use the MID value for borders.

main
Zed A. Shaw 3 days ago
parent 958c8545a7
commit 1a3bbaedda
  1. 2
      render.cpp
  2. 4
      status.txt

@ -226,7 +226,7 @@ void SFMLRender::draw_text(Panel &panel, bool with_border) {
backing.setFillColor(sf::Color(0, 0, 0)); backing.setFillColor(sf::Color(0, 0, 0));
if(with_border) { if(with_border) {
backing.setOutlineColor($default_fg); backing.setOutlineColor(color(Value::MID));
backing.setOutlineThickness(border_px); backing.setOutlineThickness(border_px);
} }

@ -1,12 +1,8 @@
TODAY'S GOAL: TODAY'S GOAL:
* Run the ansi_parser on the whole UI so I can use colors and other glyphs.
TODO: TODO:
* panels and everything except renderer should use character coodinates * panels and everything except renderer should use character coodinates
* panels should know if they're text vs. grid rendered * panels should know if they're text vs. grid rendered
* panels need a background and border setting
* Can std::any be defaulted to a noop in the events? * Can std::any be defaulted to a noop in the events?
* Save file isn't saving gold. * Save file isn't saving gold.
* Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold. * Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold.

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