World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
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6b4bc6cc11
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{ |
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"PLAYER_TILE": { |
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"foreground": [255, 200, 125], |
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"background": [30, 20, 75], |
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"display":"\ua66b" |
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}, |
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"ENEMY_TILE": { |
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"foreground": [255, 200, 125], |
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"background": [30, 20, 75], |
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"display":"\u1d5c" |
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} |
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} |
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