The next little game in the series where I make a fancy rogue game.
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#pragma once
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#include "point.hpp"
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#include "matrix.hpp"
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#include <functional>
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class Pathing {
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public:
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size_t $width;
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size_t $height;
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Matrix $paths;
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Matrix $input;
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Pathing(size_t width, size_t height) :
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$width(width),
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$height(height),
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$paths(height, MatrixRow(width, 1)),
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$input(height, MatrixRow(width, 1))
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{}
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void compute_paths(Matrix &walls);
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void set_target(const Point &at, int value=0);
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void clear_target(const Point &at);
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Matrix &paths() { return $paths; }
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Matrix &input() { return $input; }
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int distance(Point to) { return $paths[to.y][to.x];}
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void random_flood(const Point from, std::function<void(Point at, int dnum)> cb);
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bool INVARIANT();
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};
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