The next little game in the series where I make a fancy rogue game.
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roguish/tests/worldbuilder.cpp

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#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <nlohmann/json.hpp>
#include <fstream>
#include "map.hpp"
#include "worldbuilder.hpp"
using namespace fmt;
using namespace nlohmann;
using std::string;
TEST_CASE("bsp algo test", "[builder]") {
Map map(31, 20);
WorldBuilder builder(map);
builder.generate();
}
TEST_CASE("pathing", "[builder]") {
Map map(23, 14);
WorldBuilder builder(map);
builder.generate();
matrix::dump("WALLS", map.$walls, 0,0);
println("wall at 0,0=={}", map.$walls[0][0]);
for(matrix::each_cell it{map.$walls}; it.next();) {
if(map.$walls[it.y][it.x] == WALL_VALUE) {
REQUIRE(map.iswall(it.x, it.y) == true);
REQUIRE(map.can_move({it.x, it.y}) == false);
} else {
REQUIRE(map.iswall(it.x, it.y) == false);
REQUIRE(map.can_move({it.x, it.y}) == true);
}
}
}