The next little game in the series where I make a fancy rogue game.
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roguish/map.hpp

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789 B

#pragma once
#include <vector>
#include <utility>
#include <string>
struct Pair {
size_t j = 0;
size_t i = 0;
};
typedef std::vector<Pair> PairList;
typedef std::vector<int> MatrixRow;
typedef std::vector<MatrixRow> Matrix;
void dump_map(const std::string &msg, Matrix &map);
void add_neighbors(Matrix &closed, size_t j, size_t i);
class Map {
Matrix m_input_map;
Matrix m_walls_map;
Matrix m_paths;
int m_limit = 0;
public:
void make_paths();
Matrix& paths() { return m_paths; }
Matrix& input_map() { return m_input_map; }
Matrix& walls() { return m_walls_map; }
int limit() { return m_limit; }
Map(Matrix input_map, Matrix walls_map, int limit) :
m_input_map(input_map),
m_walls_map(walls_map), m_limit(limit) {
}
Map(Map &map) = delete;
};