The next little game in the series where I make a fancy rogue game.
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roguish/components.hpp

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967 B

#pragma once
#include "dinkyecs.hpp"
#include "map.hpp"
#include "combat.hpp"
#include <deque>
#include "tser.hpp"
namespace components {
struct Player {
DinkyECS::Entity entity;
DEFINE_SERIALIZABLE(Player, entity);
};
struct Position {
Point location;
DEFINE_SERIALIZABLE(Position, location);
};
struct Motion {
int dx;
int dy;
DEFINE_SERIALIZABLE(Motion, dx, dy);
};
struct Loot {
int amount;
DEFINE_SERIALIZABLE(Loot, amount);
};
struct Inventory {
int gold;
DEFINE_SERIALIZABLE(Inventory, gold);
};
struct Tile {
std::string chr;
DEFINE_SERIALIZABLE(Tile, chr);
};
struct MapConfig {
std::string WALL_TILE;
std::string FLOOR_TILE;
std::string PLAYER_TILE;
std::string ENEMY_TILE;
std::string BG_TILE;
std::string WATER_TILE;
};
struct EnemyConfig {
int HEARING_DISTANCE;
};
struct Debug {
bool PATHS=false;
bool LIGHT=false;
};
}