The next little game in the series where I make a fancy rogue game.
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "rand.hpp"
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#include "scratchpad/amitmatrix.hpp"
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#include "worldbuilder.hpp"
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#include <iostream>
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#include <numeric>
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#include <algorithm>
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using namespace fmt;
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using std::string;
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inline void random_matrix(amt::Matrix<int> &out) {
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for(size_t y = 0; y < out.rows(); y++) {
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for(size_t x = 0; x < out.cols(); x++) {
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out[y][x] = Random::uniform<int>(-10,10);
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}
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}
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}
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TEST_CASE("basic matrix iterator", "[matrix2:basic]") {
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size_t width = Random::uniform<size_t>(5, 11);
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size_t height = Random::uniform<size_t>(3, 13);
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amt::Matrix<int> test{height,width,0};
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random_matrix(test);
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println("FIRST RANDOM");
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std::cout << test << std::endl;
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for(auto cell : test) {
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print("{} ", cell);
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}
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println("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! DIRECT ACCESS operator() has a bug.");
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auto filled = test;
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std::fill(filled.begin(), filled.end(), 8);
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println("SECOND FILLED");
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std::cout << filled << std::endl;
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auto iota_style = filled;
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std::iota(iota_style.begin(), iota_style.end(), 0);
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println("THIRD IOTA");
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std::cout << iota_style << std::endl;
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}
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