A cross platform pre-configured C++ game development setup. It uses Meson to build a bouncing game using SFML, ImGUI, and Box2d in the smallest C++ example possible.
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#!/usr/bin/env bash
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set -ex
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mv ./subprojects/packagecache .
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rm -rf ./subprojects ./builddir
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mkdir subprojects
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mv ./packagecache ./subprojects
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mkdir builddir
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cp wraps/*.wrap subprojects/
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meson setup builddir
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