A cross platform pre-configured C++ game development setup. It uses Meson to build a bouncing game using SFML, ImGUI, and Box2d in the smallest C++ example possible.
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game-dev-starter-pack/wraps/imgui-sfml.wrap

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[wrap-file]
directory = imgui-sfml-2.6
source_url = https://github.com/eliasdaler/imgui-sfml/archive/refs/tags/v2.6.tar.gz
source_filename = v2.6.tar.gz
source_hash = b1195ca1210dd46c8049cfc8cae7f31cd34f1591da7de1c56297b277ac9c5cc0
patch_filename = imgui-sfml_2.6-1_patch.zip
patch_url = https://wrapdb.mesonbuild.com/v2/imgui-sfml_2.6-1/get_patch
patch_hash = a804978cf015af2db13476eefd2ed16e64c2c5142eb4e4a93be5f19e0c7cbdbb
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/imgui-sfml_2.6-1/v2.6.tar.gz
wrapdb_version = 2.6-1
[provide]
imgui-sfml = imgui_sfml_dep