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curseyou-python-rogue
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1 Commits (03c1126ef0831f6d1d8647202d9ee24e8e64e2b0)

Author SHA1 Message Date
Zed A. Shaw f112bed603 Phase 06 is where you learn how to use the hunt and kill maze generation algorithm and how adding rooms works.
7 days ago
Zed A. Shaw 117748ae5d Starting phase 07 and renamed everything to be numbers.
1 week ago
Zed A. Shaw 42df3961fc Just remove complete since it's actually not needed. We can stop the maze once find_coord doesn't find anything new.
1 week ago
Zed A. Shaw 8a6d231565 Now the maze has rooms, and was pretty easy to add.
1 week ago
Zed A. Shaw 04ed77494e Sixth version now makes a maze, but no rooms.
1 week ago
Zed A. Shaw e21ee55b9c Starting the next phase where they learn about hunt and kill mazes.
1 week ago
Zed A. Shaw 291393ed73 Last refactor to OOP style.
1 week ago
Zed A. Shaw 113e50708a Had to fix how the subwindow was made and now player is refactored into a class.
1 week ago
Zed A. Shaw 041df27644 Phase three is to creat a Map class.
1 week ago
Zed A. Shaw fce95dc61d First refactor is to create a UI class.
1 week ago
Zed A. Shaw 97e54300a4 Git can die in a hot blazing fire.
1 week ago
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