5 Commits (master)

Author SHA1 Message Date
Zed A. Shaw a4dec0e952 Still a few spots in the pathing code that didn't use numpyt. 3 days ago
Zed A. Shaw 11df4c1a4f Fixed up everything to use numpy arrays only. Could still do some more refinement but I'll stop there and make the phase 13 part with ECS. 3 days ago
Zed A. Shaw 44aa27f9d5 The numpy version is now the only version. 3 days ago
Zed A. Shaw 410ea999bf We're killing Pythons here, and then we want to change all of these to use numpy as a way to learn numpy too. 6 days ago
Zed A. Shaw 51d828b5dd Phase 12 now has enemies pathing to you when you get withing a hearing distance. Only thing missing now is enemies damaging you and then some kind of 'you win' and new map or 'you died' thing. 6 days ago
Zed A. Shaw 4cb40abed0 Phase 10 adds multiple enemies. 6 days ago
Zed A. Shaw acdb8b9f34 Phase 09 we have rudimentary combat on stationary enemies. 6 days ago
Zed A. Shaw a2fbbc8b9f Phase 08 now has collision on the enemy, or any actors in the scene. 6 days ago
Zed A. Shaw 83eac4747f Bring in the ECS I wrote for later and phase_07.py now has a change the window display. If I have a border then the self.map coordinates don't fit the screen coordinates. Removing it makes them match which is easier. Also going to a smaller display makes it easier to work with and less intimidating. 6 days ago
Zed A. Shaw 117748ae5d Starting phase 07 and renamed everything to be numbers. 7 days ago
Zed A. Shaw 42df3961fc Just remove complete since it's actually not needed. We can stop the maze once find_coord doesn't find anything new. 1 week ago
Zed A. Shaw 8a6d231565 Now the maze has rooms, and was pretty easy to add. 1 week ago
Zed A. Shaw 04ed77494e Sixth version now makes a maze, but no rooms. 1 week ago
Zed A. Shaw e21ee55b9c Starting the next phase where they learn about hunt and kill mazes. 1 week ago
Zed A. Shaw 291393ed73 Last refactor to OOP style. 1 week ago
Zed A. Shaw 113e50708a Had to fix how the subwindow was made and now player is refactored into a class. 1 week ago
Zed A. Shaw 041df27644 Phase three is to creat a Map class. 1 week ago
Zed A. Shaw fce95dc61d First refactor is to create a UI class. 1 week ago
Zed A. Shaw 97e54300a4 Git can die in a hot blazing fire. 1 week ago