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8baf8e9068
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import curses |
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import sys |
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import numpy as np |
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class Map: |
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def __init__(self): |
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self.map = [ |
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list("####################"), |
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list("###....#############"), |
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list("###....#############"), |
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list("###...........######"), |
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list("#############.######"), |
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list("#############....###"), |
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list("#############....###"), |
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list("####################")] |
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def move_player(self, player_y, player_x, target_y, target_x): |
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if self.map[target_y][target_x] != '#': |
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return target_y, target_x |
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else: |
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return player_y, player_x |
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def draw(self, win): |
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for y, row in enumerate(self.map): |
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win.addstr(y, 0, "".join(row)) |
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class UI: |
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def __init__(self, stdscr, the_map, height, width, status_height): |
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curses.curs_set(0) |
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stdscr.clear() |
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begin_x = 0 |
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begin_y = 0 |
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win = curses.newwin(height, width, begin_y, begin_x) |
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win.keypad(True) |
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status = win.subwin(status_height, width, height-status_height, begin_x) |
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# keep these for later by assigning to self |
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self.begin_x = 0 |
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self.begin_y = 0 |
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self.map = the_map |
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self.height = height |
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self.width = width |
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self.win = win |
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self.status = status |
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self.status_height = status_height |
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def update(self, player_y, player_x): |
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self.win.clear() |
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self.status.box() |
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self.map.draw(self.win) |
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self.draw_status() |
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self.draw_player(player_y, player_x) |
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self.win.refresh() |
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def draw_status(self): |
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self.status.addstr(1, 1, "PLAYER STATS") |
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def draw_player(self, player_y, player_x): |
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self.win.addstr(player_y, player_x, '@', curses.A_BOLD) |
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def handle_input(self, y, x): |
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ch = self.win.getch() |
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if ch == ord('q'): |
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sys.exit(0) |
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elif ch == curses.KEY_UP: |
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y = (y - 1) % self.height |
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elif ch == curses.KEY_DOWN: |
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y = (y + 1) % self.height |
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elif ch == curses.KEY_RIGHT: |
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x = (x + 1) % self.width |
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elif ch == curses.KEY_LEFT: |
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x = (x - 1) % self.width |
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return y, x |
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def main(stdscr): |
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width=27 |
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height=16 |
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the_map = Map() |
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ui = UI(stdscr, the_map, height, width, 5) |
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player_x = 3 |
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player_y = 3 |
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while True: |
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ui.update(player_y, player_x) |
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new_y, new_x = ui.handle_input(player_y, player_x) |
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player_y, player_x = the_map.move_player(player_y, player_x, new_y, new_x) |
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curses.wrapper(main) |
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