parent
d964034ab6
commit
8baf8e9068
@ -0,0 +1,88 @@ |
||||
import curses |
||||
import sys |
||||
import numpy as np |
||||
|
||||
MAP = np.array([ |
||||
list("####################"), |
||||
list("###....#############"), |
||||
list("###....#############"), |
||||
list("###...........######"), |
||||
list("#############.######"), |
||||
list("#############....###"), |
||||
list("#############....###"), |
||||
list("####################")], dtype=str) |
||||
|
||||
class UI: |
||||
def __init__(self, stdscr, height, width, status_height): |
||||
curses.curs_set(0) |
||||
stdscr.clear() |
||||
begin_x = 0 |
||||
begin_y = 0 |
||||
|
||||
win = curses.newwin(height, width, begin_y, begin_x) |
||||
win.keypad(True) |
||||
status = win.subwin(status_height, width, height-status_height, begin_x) |
||||
|
||||
# keep these for later by assigning to self |
||||
self.begin_x = 0 |
||||
self.begin_y = 0 |
||||
self.height = height |
||||
self.width = width |
||||
self.win = win |
||||
self.status = status |
||||
self.status_height = status_height |
||||
|
||||
def update(self, player_y, player_x): |
||||
self.win.clear() |
||||
self.status.box() |
||||
self.draw_map() |
||||
self.draw_status() |
||||
self.draw_player(player_y, player_x) |
||||
self.win.refresh() |
||||
|
||||
def draw_map(self): |
||||
for y, row in enumerate(MAP): |
||||
self.win.addstr(y, 0, "".join(row)) |
||||
|
||||
def draw_status(self): |
||||
self.status.addstr(1, 1, "PLAYER STATS") |
||||
|
||||
def draw_player(self, player_y, player_x): |
||||
self.win.addstr(player_y, player_x, '@', curses.A_BOLD) |
||||
|
||||
def handle_input(self, y, x): |
||||
ch = self.win.getch() |
||||
|
||||
if ch == ord('q'): |
||||
sys.exit(0) |
||||
elif ch == curses.KEY_UP: |
||||
y = (y - 1) % self.height |
||||
elif ch == curses.KEY_DOWN: |
||||
y = (y + 1) % self.height |
||||
elif ch == curses.KEY_RIGHT: |
||||
x = (x + 1) % self.width |
||||
elif ch == curses.KEY_LEFT: |
||||
x = (x - 1) % self.width |
||||
|
||||
return y, x |
||||
|
||||
def move_player(player_y, player_x, target_y, target_x): |
||||
if MAP[target_y][target_x] != '#': |
||||
return target_y, target_x |
||||
else: |
||||
return player_y, player_x |
||||
|
||||
def main(stdscr): |
||||
width=27 |
||||
height=16 |
||||
ui = UI(stdscr, height, width, 5) |
||||
|
||||
player_x = 3 |
||||
player_y = 3 |
||||
|
||||
while True: |
||||
ui.update(player_y, player_x) |
||||
new_y, new_x = ui.handle_input(player_y, player_x) |
||||
player_y, player_x = move_player(player_y, player_x, new_y, new_x) |
||||
|
||||
curses.wrapper(main) |
Loading…
Reference in new issue