Converted phase_02.py to numpy and fixed some of the errors.

master
Zed A. Shaw 5 days ago
parent d964034ab6
commit 8baf8e9068
  1. 14
      npy_style/phase_01.py
  2. 88
      npy_style/phase_02.py

@ -14,10 +14,8 @@ list("####################")], dtype=str)
def draw_map(win): def draw_map(win):
map_line = 1 for y, row in enumerate(MAP):
for line in MAP: win.addstr(y, 0, "".join(row))
win.addstr(map_line, 1, "".join(line))
map_line += 1
def draw_status(status): def draw_status(status):
status.addstr(1, 1, "PLAYER STATS") status.addstr(1, 1, "PLAYER STATS")
@ -39,12 +37,12 @@ def create_ui(stdscr, width, height, status_height):
begin_x = 0 begin_x = 0
begin_y = 0 begin_y = 0
win = curses.newwin(height, width, begin_y, begin_x) win = curses.newwin(height, width, begin_y, begin_x)
status = win.subwin(status_height, width-2, height-status_height, begin_x+1) status = win.subwin(status_height, width, height-status_height, begin_x)
win.keypad(True) win.keypad(True)
return win, status return win, status
def move_player(player_y, player_x, target_y, target_x): def move_player(player_y, player_x, target_y, target_x):
if MAP[target_y - 1][target_x - 1] != '#': if MAP[target_y][target_x] != '#':
return target_y, target_x return target_y, target_x
else: else:
return player_y, player_x return player_y, player_x
@ -70,8 +68,8 @@ def main(stdscr):
height=17 height=17
win, status = create_ui(stdscr, width, height, 5) win, status = create_ui(stdscr, width, height, 5)
player_x = 4 player_x = 3
player_y = 4 player_y = 3
while True: while True:
update(win, status, player_y, player_x) update(win, status, player_y, player_x)

@ -0,0 +1,88 @@
import curses
import sys
import numpy as np
MAP = np.array([
list("####################"),
list("###....#############"),
list("###....#############"),
list("###...........######"),
list("#############.######"),
list("#############....###"),
list("#############....###"),
list("####################")], dtype=str)
class UI:
def __init__(self, stdscr, height, width, status_height):
curses.curs_set(0)
stdscr.clear()
begin_x = 0
begin_y = 0
win = curses.newwin(height, width, begin_y, begin_x)
win.keypad(True)
status = win.subwin(status_height, width, height-status_height, begin_x)
# keep these for later by assigning to self
self.begin_x = 0
self.begin_y = 0
self.height = height
self.width = width
self.win = win
self.status = status
self.status_height = status_height
def update(self, player_y, player_x):
self.win.clear()
self.status.box()
self.draw_map()
self.draw_status()
self.draw_player(player_y, player_x)
self.win.refresh()
def draw_map(self):
for y, row in enumerate(MAP):
self.win.addstr(y, 0, "".join(row))
def draw_status(self):
self.status.addstr(1, 1, "PLAYER STATS")
def draw_player(self, player_y, player_x):
self.win.addstr(player_y, player_x, '@', curses.A_BOLD)
def handle_input(self, y, x):
ch = self.win.getch()
if ch == ord('q'):
sys.exit(0)
elif ch == curses.KEY_UP:
y = (y - 1) % self.height
elif ch == curses.KEY_DOWN:
y = (y + 1) % self.height
elif ch == curses.KEY_RIGHT:
x = (x + 1) % self.width
elif ch == curses.KEY_LEFT:
x = (x - 1) % self.width
return y, x
def move_player(player_y, player_x, target_y, target_x):
if MAP[target_y][target_x] != '#':
return target_y, target_x
else:
return player_y, player_x
def main(stdscr):
width=27
height=16
ui = UI(stdscr, height, width, 5)
player_x = 3
player_y = 3
while True:
ui.update(player_y, player_x)
new_y, new_x = ui.handle_input(player_y, player_x)
player_y, player_x = move_player(player_y, player_x, new_y, new_x)
curses.wrapper(main)
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