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@ -5,17 +5,18 @@ |
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#include <fmt/xchar.h> |
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#include <fmt/xchar.h> |
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#include <deque> |
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#include <deque> |
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#include <iostream> |
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#include <iostream> |
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#include <unordered_map> |
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#include "dbc.hpp" |
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constexpr const int SCREEN_WIDTH=1280; |
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constexpr const int SCREEN_WIDTH=1280; |
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constexpr const int SCREEN_HEIGHT=720; |
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constexpr const int SCREEN_HEIGHT=720; |
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constexpr const int FRAME_LIMIT=60; |
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constexpr const int FRAME_LIMIT=60; |
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constexpr const bool VSYNC=true; |
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constexpr const bool VSYNC=true; |
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bool GO_TO_WORK = false; |
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using std::string, std::wstring; |
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using std::string, std::wstring; |
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enum class Event { |
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enum class Event { |
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CLICKER, A_BUTTON |
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CLICKER, GIVE_TREAT, GIVE_FOOD, GIVE_WATER, GIVE_PETS, WORK |
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}; |
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}; |
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struct Shake { |
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struct Shake { |
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@ -68,6 +69,27 @@ struct Shake { |
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} |
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} |
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}; |
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}; |
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struct GameState { |
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bool at_work = false; |
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}; |
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static GameState GAME; |
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std::unordered_map<std::string, long> STATS { |
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{"Food", 0L}, |
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{"Water", 0L}, |
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{"Money", 100L}, |
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{"Mood", 0L} |
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}; |
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std::unordered_map<std::string, Event> EVENTS { |
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{"GiveTreat", Event::GIVE_TREAT}, |
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{"GiveFood", Event::GIVE_FOOD}, |
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{"GiveWater", Event::GIVE_WATER}, |
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{"GivePets", Event::GIVE_PETS}, |
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{"Work", Event::WORK} |
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}; |
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struct ClickerUI { |
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struct ClickerUI { |
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guecs::UI $gui; |
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guecs::UI $gui; |
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guecs::Entity $clicker; |
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guecs::Entity $clicker; |
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@ -75,11 +97,16 @@ struct ClickerUI { |
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ClickerUI() { |
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ClickerUI() { |
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$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); |
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$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); |
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$gui.layout( |
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$gui.layout( |
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"[FoodBowl|_|*%(300,400)clicker|_|_|_]" |
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"[Food|_|*%(300,400)clicker|_|_|_]" |
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"[WaterBowl|_|_ |_|_|_]" |
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"[Water|_|_ |_|_|_]" |
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"[Mood|_|_ |_|_|_]" |
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"[Mood|_|_ |_|_|_]" |
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"[Money|_|_ |_|_|_]" |
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"[Money|_|_ |_|_|_]" |
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"[Treat|Food|Water|Pet|Work]"); |
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"[GiveTreat|GiveFood|GiveWater|GivePets|Work]"); |
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} |
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std::wstring make_stat_label(const std::string& name) { |
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return fmt::format(L"{}:\n{}", guecs::to_wstring(name), |
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STATS.at(name)); |
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} |
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} |
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void init() { |
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void init() { |
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@ -89,18 +116,16 @@ struct ClickerUI { |
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auto id = $gui.entity(name); |
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auto id = $gui.entity(name); |
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if(name != "clicker") { |
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if(name != "clicker") { |
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$gui.set<guecs::Rectangle>(id, {}); |
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$gui.set<guecs::Rectangle>(id, {}); |
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$gui.set<guecs::Effect>(id, {}); |
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if(STATS.contains(name)) { |
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$gui.set<guecs::Label>(id, { guecs::to_wstring(name) }); |
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$gui.set<guecs::Textual>(id, { make_stat_label(name) }); |
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if(name == "Work") { |
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$gui.set<guecs::Clickable>(id, { [&](auto, auto) { |
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GO_TO_WORK = true; |
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fmt::println("Going to Work!"); |
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} }); |
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} else { |
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} else { |
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dbc::check(EVENTS.contains(name), fmt::format("INVALID EVENT {}, not in EVENTS map", name)); |
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$gui.set<guecs::Effect>(id, {}); |
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$gui.set<guecs::Clickable>(id, { |
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$gui.set<guecs::Clickable>(id, { |
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[&](auto, auto) { handle_button(Event::A_BUTTON); } |
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[&](auto, auto) { handle_button(EVENTS.at(name)); } |
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}); |
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}); |
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$gui.set<guecs::Label>(id, { guecs::to_wstring(name) }); |
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} |
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} |
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} |
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} |
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} |
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} |
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@ -136,22 +161,52 @@ struct ClickerUI { |
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$gui.mouse(x, y, hover); |
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$gui.mouse(x, y, hover); |
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} |
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} |
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void update_stats() { |
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for(auto& [name, stat] : STATS) { |
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auto gui_id = $gui.entity(name); |
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auto& text = $gui.get<guecs::Textual>(gui_id); |
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text.update(make_stat_label(name)); |
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} |
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} |
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void handle_button(Event ev) { |
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void handle_button(Event ev) { |
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bool is_happy = false; |
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auto& shaker = $gui.get<Shake>($clicker); |
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auto& sprite = $gui.get<guecs::Sprite>($clicker); |
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using enum Event; |
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using enum Event; |
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switch(ev) { |
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switch(ev) { |
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case CLICKER: { |
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case CLICKER: // fallthrough
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auto& shaker = $gui.get<Shake>($clicker); |
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case GIVE_PETS: |
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auto& sprite = $gui.get<guecs::Sprite>($clicker); |
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STATS["Mood"]++; |
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shaker.play(sprite); |
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is_happy = true; |
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fmt::println("CLICKER LOVES YOU!"); |
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break; |
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} break; |
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case GIVE_TREAT: |
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case A_BUTTON: |
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STATS["Food"]++; |
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fmt::println("a button clicked"); |
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STATS["Mood"]++; |
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break; |
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STATS["Money"]--; |
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is_happy = true; |
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break; |
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case GIVE_FOOD: |
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STATS["Food"]++; |
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STATS["Money"]--; |
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is_happy = true; |
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break; |
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case GIVE_WATER: |
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STATS["Water"]++; |
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STATS["Money"]--; |
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is_happy = true; |
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break; |
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case WORK: |
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GAME.at_work = true; |
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break; |
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default: |
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default: |
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assert(false && "invalid event"); |
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assert(false && "invalid event"); |
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} |
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} |
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update_stats(); |
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if(is_happy) shaker.play(sprite); |
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} |
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} |
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}; |
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}; |
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@ -161,26 +216,24 @@ struct WorkComputerUI { |
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WorkComputerUI() { |
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WorkComputerUI() { |
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$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); |
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$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); |
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$gui.layout("[computer]"); |
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$gui.layout( |
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"[*%(100,200)clicker|a2 |a3|a4|a5 |*%(100,200)postit1]" |
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"[_ |a9 |*%(300,300)computer|_|_|_]" |
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"[a15 |a16|_ |_|_|*%(100,200)postit2]" |
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"[*%(100,200)coffee |a23|_ |_|_|_]" |
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"[_ |a50|a51|a52|a53|a54]"); |
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} |
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} |
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void init() { |
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void init() { |
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guecs::Background bg{$gui.$parser}; |
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guecs::Background bg{$gui.$parser}; |
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bg.set_sprite("work_computer"); |
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bg.set_sprite("work_computer"); |
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$gui.set<guecs::Background>($gui.MAIN, bg); |
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$gui.set<guecs::Background>($gui.MAIN, bg); |
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auto computer = $gui.entity("computer"); |
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$gui.set<guecs::Label>(computer, {L"Work Computer"}); |
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$gui.set<guecs::Clickable>(computer, { [&](auto, auto) { |
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GO_TO_WORK = false; |
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fmt::println("Leaving Work!"); |
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} }); |
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$gui.init(); |
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$gui.init(); |
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} |
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} |
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void render(sf::RenderWindow& window) { |
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void render(sf::RenderWindow& window) { |
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$gui.render(window); |
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$gui.render(window); |
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$gui.debug_layout(window); |
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} |
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} |
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void mouse(float x, float y, bool hover) { |
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void mouse(float x, float y, bool hover) { |
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@ -213,7 +266,7 @@ int main() { |
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if(const auto* mouse = event->getIf<sf::Event::MouseButtonPressed>()) { |
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if(const auto* mouse = event->getIf<sf::Event::MouseButtonPressed>()) { |
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if(mouse->button == sf::Mouse::Button::Left) { |
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if(mouse->button == sf::Mouse::Button::Left) { |
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sf::Vector2f pos = window.mapPixelToCoords(mouse->position); |
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sf::Vector2f pos = window.mapPixelToCoords(mouse->position); |
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if(GO_TO_WORK) { |
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if(GAME.at_work) { |
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computer.mouse(pos.x, pos.y, false); |
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computer.mouse(pos.x, pos.y, false); |
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} else { |
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} else { |
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clicker.mouse(pos.x, pos.y, false); |
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clicker.mouse(pos.x, pos.y, false); |
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@ -222,7 +275,7 @@ int main() { |
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} |
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} |
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} |
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} |
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if(GO_TO_WORK) { |
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if(GAME.at_work) { |
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window.clear(); |
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window.clear(); |
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computer.render(window); |
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computer.render(window); |
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} else { |
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} else { |
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