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@ -2,6 +2,7 @@ |
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#include "guecs/sfml/components.hpp" |
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#include "guecs/sfml/components.hpp" |
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#include "guecs/sfml/sound.hpp" |
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#include "guecs/sfml/sound.hpp" |
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#include "guecs/ui.hpp" |
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#include "guecs/ui.hpp" |
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#include "guecs/theme.hpp" |
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#include <fmt/xchar.h> |
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#include <fmt/xchar.h> |
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#include <deque> |
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#include <deque> |
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#include <iostream> |
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#include <iostream> |
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@ -81,6 +82,11 @@ std::unordered_map<std::string, long> STATS { |
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{"Mood", 0L} |
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{"Mood", 0L} |
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}; |
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}; |
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std::wstring make_stat_label(const std::string& name) { |
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return fmt::format(L"{}:\n{}", guecs::to_wstring(name), |
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STATS.at(name)); |
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} |
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std::unordered_map<std::string, Event> EVENTS { |
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std::unordered_map<std::string, Event> EVENTS { |
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{"GiveTreat", Event::GIVE_TREAT}, |
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{"GiveTreat", Event::GIVE_TREAT}, |
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{"GiveFood", Event::GIVE_FOOD}, |
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{"GiveFood", Event::GIVE_FOOD}, |
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@ -104,11 +110,6 @@ struct ClickerUI { |
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"[GiveTreat|GiveFood|GiveWater|GivePets|Work]"); |
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"[GiveTreat|GiveFood|GiveWater|GivePets|Work]"); |
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} |
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} |
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std::wstring make_stat_label(const std::string& name) { |
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return fmt::format(L"{}:\n{}", guecs::to_wstring(name), |
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STATS.at(name)); |
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} |
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void init() { |
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void init() { |
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$gui.set<guecs::Background>($gui.MAIN, {$gui.$parser, {0, 0, 0, 255}}); |
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$gui.set<guecs::Background>($gui.MAIN, {$gui.$parser, {0, 0, 0, 255}}); |
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@ -217,23 +218,53 @@ struct WorkComputerUI { |
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WorkComputerUI() { |
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WorkComputerUI() { |
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$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); |
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$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); |
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$gui.layout( |
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$gui.layout( |
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"[*%(100,200)clicker|a2 |a3|a4|a5 |*%(100,200)postit1]" |
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"[*%(100,200)clicker|_ |_|_|_ |*%(100,200)postit1]" |
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"[_ |a9 |*%(300,300)computer|_|_|_]" |
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"[_ |_ |*%(300,300)computer|_|_|_]" |
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"[a15 |a16|_ |_|_|*%(100,200)postit2]" |
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"[_ |_|_ |_|_|*%(100,200)postit2]" |
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"[*%(100,200)coffee |a23|_ |_|_|_]" |
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"[*%(100,200)coffee |*%(100,200)floppy|_ |_|_|_]" |
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"[_ |a50|a51|a52|a53|a54]"); |
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"[_ |_ |_|_|_|_]"); |
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} |
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} |
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void init() { |
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void init() { |
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guecs::Background bg{$gui.$parser}; |
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guecs::Background bg{$gui.$parser}; |
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bg.set_sprite("work_computer"); |
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bg.set_sprite("work_computer"); |
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$gui.set<guecs::Background>($gui.MAIN, bg); |
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$gui.set<guecs::Background>($gui.MAIN, bg); |
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for(auto& [name, cell] : $gui.cells()) { |
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auto gui_id = $gui.entity(name); |
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if(name == "clicker") { |
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$gui.set<guecs::Clickable>(gui_id, { |
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[&](auto,auto) { GAME.at_work = false; } |
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}); |
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} else if(name == "computer") { |
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$gui.set<guecs::Clickable>(gui_id, { |
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[&](auto,auto) { |
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auto text_id = $gui.entity("postit1"); |
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auto& text = $gui.get<guecs::Textual>(text_id); |
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STATS["Money"]++; |
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text.update(make_stat_label("Money")); |
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} |
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}); |
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} else { |
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$gui.set<guecs::Clickable>(gui_id, { |
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[&](auto,auto) { fmt::println("CLICK ON {}", name); } |
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}); |
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} |
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if(name == "postit1") { |
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$gui.set<guecs::Textual>(gui_id, { |
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make_stat_label("Money"), 50, guecs::THEME.BLACK, 25 |
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}); |
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} |
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} |
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$gui.init(); |
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$gui.init(); |
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} |
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} |
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void render(sf::RenderWindow& window) { |
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void render(sf::RenderWindow& window) { |
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$gui.render(window); |
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$gui.render(window); |
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$gui.debug_layout(window); |
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// $gui.debug_layout(window);
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} |
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} |
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void mouse(float x, float y, bool hover) { |
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void mouse(float x, float y, bool hover) { |
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