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152 lines
3.7 KiB
152 lines
3.7 KiB
import { log } from "./logging.js";
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/* A simple function that uses the Crypto.getRandomValues to fill an
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* array with 32 bit random numbers.
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*/
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export const random_numbers = (count) => {
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let out = new Uint32Array(count);
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return window.crypto.getRandomValues(out);
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}
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/* The stupid web crypto api doesn't have the randomInt function that the
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* node crypto library has so I have to hack in this complete BS. I really
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* hate browser manufacturers.
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*/
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export const rand_int = (min, max) => {
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return Math.floor((Math.random() * (max - min)) + min);
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}
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/**
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* Partially taken from https://lea.verou.me/2016/12/resolve-promises-externally-with-this-one-weird-trick/ on
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* how to externally resolve a promise. You can use this in the very common situation in svelte where you need
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* to await on some condition, but you can't create the promise until the onMount. Instead start it off with defer()
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* then resolve it when you're ready.
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*/
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export const defer = (debug="") => {
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let res;
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let rej;
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let promise = new Promise((resolve, reject) => {
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if(debug) {
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res = (result) => {
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log.debug("resolved defer", debug);
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resolve(result);
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}
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rej = (error) => {
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log.debug("REJECT defer", debug);
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reject(error);
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}
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} else {
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res = resolve;
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rej = reject;
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}
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});
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promise.resolve = res;
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promise.reject = rej;
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return promise;
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}
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export class Mutex {
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constructor() {
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this.waiting = [];
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}
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get count() {
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return this.waiting.length;
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}
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async attempt() {
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if(this.waiting.length === 0) {
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this.waiting.push(defer());
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return true;
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} else {
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// they don't want to get it so return false
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return false;
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}
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}
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async hold() {
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if(this.waiting.length === 0) {
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this.waiting.push(defer());
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return true;
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} else {
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const lock = defer();
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this.waiting.push(lock);
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return lock;
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}
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}
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release() {
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const lock = this.waiting.pop();
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lock.resolve(true);
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}
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async wait() {
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await this.hold();
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await this.release();
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}
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}
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/**
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* Used inside observer actions (see Svelte actions) to create a
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* cleanup function when the action is destroyed. This by default
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* calls unobserve on the node, but it will also do a callback if
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* provided to options. Callbacks are:
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*
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* update(node, opts) - Called whenever the values of options is updated, includes the node.
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* destroy(node) - Called when the action is destroyed, includes the node.
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*
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*/
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const create_observer_cleanup = (observer, node, options) => {
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const cleaner = {
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destroy() {
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if(options.destroy) options.destroy(node);
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observer.unobserve(node);
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}
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}
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if(options.update) {
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cleaner.update = (opts) => {
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options.update(node, opts);
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}
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}
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return cleaner;
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}
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export const visibility = (node, opts) => {
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let options = opts || {}; // NOTE: does JS default values have the ruby problem?
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const callback = (entries) => {
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for(let entry of entries) {
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if(entry.isIntersecting) {
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node.dispatchEvent(new CustomEvent("visible", { detail: entry }));
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} else {
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node.dispatchEvent(new CustomEvent("hidden", { detail: entry }));
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}
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}
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}
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const vis_observer = new IntersectionObserver(callback, options || {});
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vis_observer.observe(node);
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return create_observer_cleanup(vis_observer, node, options);
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}
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export const resize = (node, options) => {
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const callback = (entries) => {
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entries.forEach(entry => {
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node.dispatchEvent(new CustomEvent("resize", { detail: entry }));
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});
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}
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const resize_observer = new ResizeObserver(callback, options || {});
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resize_observer.observe(node);
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return create_observer_cleanup(resize_observer, node, options);
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}
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