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121 lines
4.1 KiB
121 lines
4.1 KiB
/*
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These are configuration options which can be public.
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### Duplication On Purpose
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Do not put any sensitive keys in these files. They *will* be seen by the end
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user if you do. Only things an unauthenticated user is allowed to see.
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Anything else should go in lib/config.js and *never* import that file in any
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client/* files.
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That's why you'll see duplicate information found in the `secrets/config.json`
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(imported by `lib/config.js`). Resist the programmer tendency to eliminate
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duplication and keep this file's information ___very___ separate from the
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information in `secrets/config.json`.
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The primary reason is I've found that claims from build tools to do "tree
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shaking" are mostly lies. There's been plenty of times when `rollup` has
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imported entire modules when I've only used one function, included code that
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was purposefully excluded with a constant, and other errors. Due to the
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unreliable nature of "tree shaking" I suggest you _always_ analyze your builds
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for extra junk being imported and purposefully trim down anything you find
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your build tool including on accident.
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For security though, you should never trust that "tree shaking" will work to
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exclude secret information. Always place private information in a completely
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separate file and then exclude that file in your `.gitignore` so it's never
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committed to your git repository.
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*/
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/*
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Should the payments be faked? Look in `client/pages/Payment.svelte` for where this is checked and used.
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*/
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export const fake_payments = true;
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/*
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The WebTorrent configuration to use. This is passed to WebTorrent as configuration
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options to anything WebTorrent accepts should work.
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*/
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export const webtorrent = {
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use_dht: false,
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private: true
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}
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/*
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If you use [BTCPayServer](https://btcpayserver.org/) then this is the URL to the `btcpay.js` file
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they tell you to setup. Also remember to set `disabled: false` in the `secrets/config.json` file.
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*/
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export const btcpay_url = 'https://pay.yoursite.com/modal/btcpay.js';
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/*
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This simple stock demo project just sells one product, so you put the `id` here after you create
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it in the `product` table.
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*/
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export const product_id = 1;
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/*
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The same `base_host` that you have in `secrets/config.json`.
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___FOOTGUN___: This has to be duplicated since we want a _clear_ separation
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between ___private___ information in `secrets/` and public information in
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`client/`.
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*/
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export const base_host = 'http://127.0.0.1:5001';
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/*
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Used in emails and pages to tell people who to email.
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*/
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export const support_email = "help@yourcompany.com";
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/*
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Your Paypal ___public___ configuration.
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___FOOTGUN___: Yes, this is duplicated from `secrets/config.json` and you
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should duplicate it to ensure that you do ___not___ leak your Paypal private
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information in your client builds.
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*/
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export const paypal_public = {
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disabled: true,
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client_id: "YOUR PAYPAL PUBLIC KEY",
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}
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/*
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Your Stripe ___public___ configuration.
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___FOOTGUN___: Yes, this is duplicated from `secrets/config.json` and you
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should duplicate it to ensure that you do ___not___ leak your Stripe private
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information in your client builds.
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*/
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export const stripe_public = {
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disabled: false,
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client_id: "pk_MhuNltOn2Gq5VBZ9lMNxv4CB3wFOa"
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}
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/*
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What darkmode theme do visitors see first? See `client/components/Darkmode.svelte`
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for how this is used.
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*/
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export const darkmode_default = "light";
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/*
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Can people register on your site. If you're setting up the site on an initial
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public server you might want to disable registration until it's working.
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*/
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export const register_enabled = true;
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/*
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Default log levels to display in the browser console.
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*/
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export const log_levels = ["debug", "warn", "info", "error", "table", "assert"];
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/*
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I'm using Twitter but you can probably find where this is used and change it
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to your favorite Twitter alternative.
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*/
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export const twitter_user = "@lzsthw";
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/*
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Primarily used in the `commands/gen_players.js` command to generate various "cards", such as Video player cards for Twitter or OG Video cards for LinkedIn and Facebook.
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*/
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export const site_name = "127.0.0.1:5001";
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