/* These are configuration options which can be public. ### Duplication On Purpose Do not put any sensitive keys in these files. They *will* be seen by the end user if you do. Only things an unauthenticated user is allowed to see. Anything else should go in lib/config.js and *never* import that file in any client/* files. That's why you'll see duplicate information found in the `secrets/config.json` (imported by `lib/config.js`). Resist the programmer tendency to eliminate duplication and keep this file's information ___very___ separate from the information in `secrets/config.json`. The primary reason is I've found that claims from build tools to do "tree shaking" are mostly lies. There's been plenty of times when `rollup` has imported entire modules when I've only used one function, included code that was purposefully excluded with a constant, and other errors. Due to the unreliable nature of "tree shaking" I suggest you _always_ analyze your builds for extra junk being imported and purposefully trim down anything you find your build tool including on accident. For security though, you should never trust that "tree shaking" will work to exclude secret information. Always place private information in a completely separate file and then exclude that file in your `.gitignore` so it's never committed to your git repository. */ /* Should the payments be faked? Look in `client/pages/Payment.svelte` for where this is checked and used. */ export const fake_payments = true; /* The WebTorrent configuration to use. This is passed to WebTorrent as configuration options to anything WebTorrent accepts should work. */ export const webtorrent = { use_dht: false, private: true } /* If you use [BTCPayServer](https://btcpayserver.org/) then this is the URL to the `btcpay.js` file they tell you to setup. Also remember to set `disabled: false` in the `secrets/config.json` file. */ export const btcpay_url = 'https://pay.yoursite.com/modal/btcpay.js'; /* This simple stock demo project just sells one product, so you put the `id` here after you create it in the `product` table. */ export const product_id = 1; /* The same `base_host` that you have in `secrets/config.json`. ___FOOTGUN___: This has to be duplicated since we want a _clear_ separation between ___private___ information in `secrets/` and public information in `client/`. */ export const base_host = 'http://127.0.0.1:5001'; export const og_base_host = "http://127.0.0.1:5001"; /* Used in emails and pages to tell people who to email. */ export const support_email = "help@yourcompany.com"; /* Your Paypal ___public___ configuration. ___FOOTGUN___: Yes, this is duplicated from `secrets/config.json` and you should duplicate it to ensure that you do ___not___ leak your Paypal private information in your client builds. */ export const paypal_public = { disabled: true, client_id: "YOUR PAYPAL PUBLIC KEY", } /* Your Stripe ___public___ configuration. ___FOOTGUN___: Yes, this is duplicated from `secrets/config.json` and you should duplicate it to ensure that you do ___not___ leak your Stripe private information in your client builds. */ export const stripe_public = { disabled: false, client_id: "pk_HEXCODE" } /* What darkmode theme do visitors see first? See `client/components/Darkmode.svelte` for how this is used. */ export const darkmode_default = "light"; /* Can people register on your site. If you're setting up the site on an initial public server you might want to disable registration until it's working. */ export const register_enabled = true; /* Default log levels to display in the browser console. */ export const log_levels = ["debug", "warn", "info", "error", "table", "assert"]; /* I'm using Twitter but you can probably find where this is used and change it to your favorite Twitter alternative. */ export const twitter_user = "@lzsthw"; /* Primarily used in the `commands/gen_players.js` command to generate various "cards", such as Video player cards for Twitter or OG Video cards for LinkedIn and Facebook. */ export const site_name = "127.0.0.1:5001";