A weird game.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
turings-tarpit/sfmltest.cpp

137 lines
3.3 KiB

#include "imgui.h"
#include "imgui-SFML.h"
#define _USE_MATH_DEFINES
#include <math.h>
#include <fmt/core.h>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/System.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Window/Event.hpp>
using namespace ImGui;
constexpr int FPS=30;
constexpr int X_DIM = 1920 / 2;
constexpr int Y_DIM = 1080 / 2;
bool window_active_out = true;
void ImGui_setup(sf::RenderWindow &window) {
bool res = SFML::Init(window);
fmt::println("IMGUI returned {}", res);
}
void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock, sf::Time &tick) {
sf::Vector2u size = window.getSize();
SFML::Update(window, deltaClock.restart());
SetNextWindowPos(ImVec2(0, size.y / 2));
SetNextWindowSize(ImVec2(size.x, size.y / 2));
Begin("Turing's Tarpit", &window_active_out);
// HP | Hits Taken | Round | Streak
Text("HP X"); SameLine();
Text("Hits Taken X"); SameLine();
Text("Round X"); SameLine();
Text("Streak X");
// HP BAR
float hp = 50.0f;
SliderFloat("HP", &hp, 0.0f, 100.0f);
// Build Log
TextColored(ImVec4(1,1,0,1), "Build Log");
BeginChild("Scrolling");
for(int n = 0; n < 50; n++) {
TextWrapped("%04d: Some Text", n);
}
EndChild();
// image placeholder
End();
}
void Window_update(sf::RenderWindow &window, sf::Sprite &player) {
window.clear();
window.draw(player);
SFML::Render(window);
window.display();
}
void Handle_events(sf::RenderWindow &window) {
sf::Event event;
// is this a main event loop
while (window.pollEvent(event)) {
SFML::ProcessEvent(window, event);
switch(event.type) {
case sf::Event::Closed:
fmt::print("Exiting...\n");
window.close();
break;
case sf::Event::KeyPressed:
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
window.close();
}
break;
default:
// do nothing
break;
}
}
}
sf::Time Update_entities(sf::RenderWindow &window, sf::Sprite &player, sf::Clock &clock, sf::Clock &deltaClock, sf::Time &tick) {
sf::Vector2u winSize = window.getSize();
float timeStep = 1.0f / FPS;
sf::Time since = clock.getElapsedTime();
sf::Time nextTick = since - tick > sf::seconds(1) ? since : tick;
player.setPosition(winSize.x/2, 0);
player.setScale({2.0f, 2.0f});
ImGui_update(window, deltaClock, tick);
Window_update(window, player);
return nextTick;
}
int main() {
fmt::print("Setting up a window for you...\n");
sf::ContextSettings settings;
settings.antialiasingLevel = 8;
sf::RenderWindow window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings);
window.setPosition({.x=0,.y=0});
window.setFramerateLimit(FPS);
window.setVerticalSyncEnabled(true);
ImGui_setup(window);
sf::Clock deltaClock;
sf::Clock clock;
sf::Time tick = clock.getElapsedTime();
sf::Texture texture;
sf::Sprite player;
// fake image here
if(!texture.loadFromFile("./assets/sprite.png")) {
fmt::println("Error loading sprite!");
}
texture.setSmooth(true);
player.setTexture(texture);
while (window.isOpen() && window_active_out) {
Handle_events(window);
// preparing for refactoring this into a class or struct for everything
tick = Update_entities(window, player, clock, deltaClock, tick);
}
SFML::Shutdown();
}