A weird game.
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turings-tarpit/builder.cpp

193 lines
4.7 KiB

#include "builder.hpp"
#include "dbc.hpp"
#include <chrono> // for milliseconds
#include <fmt/core.h>
#include <fstream>
#include <git2.h>
#include <iostream>
#include <memory> // for allocator, shared_ptr
#include <regex>
#include <stdio.h>
#include <stdlib.h> // for EXIT_SUCCESS
#include <string> // for operator+, to_string
#include <unistd.h>
#include <nlohmann/json.hpp>
#include <fstream>
#include <future>
#include <mutex>
using std::string;
using namespace fmt;
using namespace nlohmann;
using namespace std::chrono_literals;
#define BUF_MAX 1024
Builder::Builder(GUI &g, GameEngine &engine)
: gui(g), game(engine)
{
std::ifstream infile(".tarpit.json");
json config = json::parse(infile);
config["git_path"].template get_to<string>(git_path);
config["build_cmd"].template get_to<string>(build_cmd);
}
FILE *Builder::start_command(string &build_cmd) {
std::lock_guard<std::mutex> lock(fsm_mutex);
FILE *build_out = popen(build_cmd.c_str(), "r");
dbc::check(build_out != nullptr, "Failed to run command.");
return build_out;
}
string Builder::read_line(FILE *build_out, bool &done_out) {
std::lock_guard<std::mutex> lock(fsm_mutex);
char buffer[BUF_MAX];
char *res = fgets(buffer, BUF_MAX, build_out);
done_out = res == nullptr;
if(!done_out) {
return string{buffer}; // yeah, that's probably a problem
} else {
return "";
}
}
MatchResult Builder::parse_line(const string &line) {
std::regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*");
std::smatch err;
bool match = std::regex_match(line, err, err_re);
if(match) {
return {
.match = true,
.file_name = err[1].str(),
.lnumber = err[2].str(),
.col = err[3].str(),
.type = err[4].str(),
.message = err[5].str(),
};
} else {
return { .match = false };
}
}
void Builder::building(BuildEvent ev) {
// check if there's output
if(build_done) {
int rc = pclose(build_out);
if(rc == 0) {
game.event(GameEvent::BUILD_SUCCESS);
gui.build_works();
} else {
game.event(GameEvent::BUILD_FAILED);
gui.build_failed(!game.is_dead(), build_cmd);
}
build_out = NULL;
game.event(GameEvent::BUILD_DONE);
state(BuildState::DONE);
} else {
auto m = parse_line(line);
if(m.match) {
gui.output(format("HIT WITH {} @ {}:{}:{} {}", m.type, m.file_name, m.lnumber, m.col, m.message));
game.event(GameEvent::HIT, m.type);
}
state(BuildState::READING);
}
}
void Builder::start(BuildEvent ev) {
gui.output(format("Using build command: {}", build_cmd));
fileWatcher = new efsw::FileWatcher();
dbc::check(fileWatcher != nullptr, "Failed to create filewatcher.");
git_libgit2_init();
int err = git_repository_open(&repo, git_path.c_str());
dbc::check(err == 0, git_error_last()->message);
listener = new UpdateListener(repo);
dbc::check(listener != nullptr, "Failed to create listener.");
gui.output(format("Watching directory {} for changes...", git_path));
wid = fileWatcher->addWatch(git_path, listener, true);
fileWatcher->watch();
state(BuildState::WAITING);
}
void Builder::waiting(BuildEvent ev) {
if(listener->changes) {
game.event(GameEvent::BUILD_START);
gui.building();
gui.output(format("CHANGES! Running build {}", build_cmd));
state(BuildState::FORKING);
}
}
void Builder::forking(BuildEvent ev) {
if(build_fut.valid()) {
std::future_status status = build_fut.wait_for(0ms);
if(status == std::future_status::ready) {
build_out = build_fut.get();
state(BuildState::READING);
} else {
state(BuildState::FORKING);
}
} else {
build_fut = std::async([&]() {
return start_command(build_cmd);
});
state(BuildState::FORKING);
}
}
void Builder::reading(BuildEvent ev) {
// BUG: too much copy-pasta so turn this into a class?
if(read_fut.valid()) {
std::future_status status = read_fut.wait_for(0ms);
if(status == std::future_status::ready) {
line = read_fut.get();
state(BuildState::BUILDING);
} else {
state(BuildState::READING);
}
} else {
read_fut = std::async([&]() {
return read_line(build_out, build_done);
});
}
}
void Builder::done(BuildEvent ev) {
if(game.is_dead()) {
gui.you_died();
}
listener->reset_state();
gui.output("^^^^^^^^^^^ END ^^^^^^^^^^^");
state(BuildState::WAITING);
}
void Builder::exit(BuildEvent ev) {
if(ev == QUIT) {
fileWatcher->removeWatch(wid);
git_libgit2_shutdown();
state(BuildState::EXIT);
}
}
void Builder::error(BuildEvent ev) {
// how to avoid doing this more than once?
if(ev == CRASH) {
if(repo != nullptr) git_repository_free(repo);
git_libgit2_shutdown();
}
}