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98 lines
2.4 KiB
98 lines
2.4 KiB
#include "gui.hpp"
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#include <stdlib.h> // for EXIT_SUCCESS
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#include <chrono> // for milliseconds
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#include <fmt/core.h>
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#include <memory> // for allocator, shared_ptr
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#include <string> // for operator+, to_string
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#include <vector>
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#include <SFML/Audio.hpp>
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#include <nlohmann/json.hpp>
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#include "builder.hpp"
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#include <fstream>
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#include <iostream>
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#include "sound.hpp"
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using std::string, std::vector;
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GUI::GUI(SFMLBackend &backend) : sfml(backend) {
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using namespace guecs;
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$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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$gui.layout(
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"[*%(200,300)face|_|*%(100,300)stats|*%(200,500)log|_]"
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"[_|_|_|_|_]"
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"[_|_|_|_|_]"
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"[*%(300,200)clock|_|_|_|_]"
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"[_|_|_|_|_]"
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"[hp_bar]");
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$gui.world().set_the<Background>({$gui.$parser, ColorValue::DARK_MID});
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for(auto& [name, cell] : $gui.cells()) {
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auto ent = $gui.entity(name);
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$gui.set<Rectangle>(ent, {});
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}
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auto face = $gui.entity("face");
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$gui.set<Sprite>(face, {"building"});
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auto stats = $gui.entity("stats");
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$gui.set<Textual>(stats, {L"STATS"});
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auto log = $gui.entity("log");
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$gui.set<Textual>(log, {L"LOG"});
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auto clock = $gui.entity("clock");
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$gui.set<Label>(clock, {L"00:00:00", 110});
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auto hp_bar = $gui.entity("hp_bar");
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$gui.set<Meter>(hp_bar, {});
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$gui.init();
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}
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void GUI::output(const string msg) {
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// _lines.push_back(msg);
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std::cout << msg << std::endl;
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}
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void GUI::main_loop() {
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$gui.render(sfml.window);
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// $gui.debug_layout(sfml.window);
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sfml.handle_events();
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// sfml.update_entities();
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sfml.update_log(_lines);
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}
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void GUI::build_success() {
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sfml.change_face("build_success");
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sound::stop("building");
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sound::play("build_success");
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output("BUILD FINISHED!");
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}
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void GUI::build_failed(bool play_sound, const string &command) {
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sfml.change_face("build_failed");
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sound::stop("building");
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if(play_sound) {
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sound::play("build_failed");
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}
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output(fmt::format("!!! BUILD FAILED. Your command correct? '{}'", command));
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}
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void GUI::you_died() {
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sfml.change_face("you_died");
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sound::stop("building");
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sound::play("you_died");
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output("!!!! YOU DIED! !!!! Learn to code luser.");
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output("YOU DIED!");
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}
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void GUI::building() {
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sfml.change_face("building");
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output("############# START ############");
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output(">>>> Will it Build?");
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sound::play("building");
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}
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