A weird game.
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Zed A. Shaw 5f87d9846c First drop the game's core mechanic that compiles. 2 months ago
patches First drop the game's core mechanic that compiles. 2 months ago
scripts First drop the game's core mechanic that compiles. 2 months ago
.gitignore First drop the game's core mechanic that compiles. 2 months ago
LICENSE First drop the game's core mechanic that compiles. 2 months ago
README.md First drop the game's core mechanic that compiles. 2 months ago
dbc.h First drop the game's core mechanic that compiles. 2 months ago
efsw.wrap First drop the game's core mechanic that compiles. 2 months ago
libgit2.wrap First drop the game's core mechanic that compiles. 2 months ago
meson.build First drop the game's core mechanic that compiles. 2 months ago
watchgit.cpp First drop the game's core mechanic that compiles. 2 months ago

README.md

A game I'm working. It's a weird one.

Right now I've got a command that watches your files for changes, and runs a build command. It's entirely overengineered for this purpose, but it has what I'll need later. To build it do this:

./scripts/reset_build.ps1
meson compile -C builddir

If you get a bad compile because of libgit2's src/util/process.h then do this:

cp patches/process.h subprojects/libgit2/src/util/
meson compile -C builddir

I don't know why it fails at this, and only on Windows but I've talked to them repeatedly and it's mostly "works for me" responses. I also can't figure out how Meson exactly applies patches. I've generated every possible patch I can and Meson just can't apply them.

Once it's running, we have even more annoying BS to deal with, and that's because Meson doesn't actually statically compile efsw or libgit2. Even though I said --default-librart=static --prefer-static in the setup it just ignores that and makes DLLs. The "fix" for this asinine stupidity is this:

meson devenv -C builddir
cd ..
cp builddir/watchgit .
./watchgit . "meson compile -C builddir

Do all that garbage and yay, this little program runs. Finally.

Future Changes

  1. If I can't figure out why libgit2 has compilation errors in src/util/process.h then I may just rip it out and just shell out to git directly.
  2. Ultimately I can jsut use efsw to watch the directory for all changes, but I wanted to only focus on what's in git. Oh well.
  3. I also have to find out why efsw and libgit2 refuse to compile statically. Once I do that I can static compile watchgit and then work on the next part of the game.