A weird game.
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turings-tarpit/shaders.cpp

79 lines
2.1 KiB

#include "shaders.hpp"
#include <SFML/Graphics/Image.hpp>
#include "dbc.hpp"
#include <fmt/core.h>
#include "config.hpp"
#include <memory>
namespace shaders {
using std::shared_ptr, std::make_shared;
static ShaderManager SMGR;
static bool INITIALIZED = false;
static int VERSION = 0;
inline void configure_shader_defaults(std::shared_ptr<sf::Shader> ptr) {
ptr->setUniform("source", sf::Shader::CurrentTexture);
}
bool load_shader(std::string name, nlohmann::json& settings) {
std::string file_name = settings["file_name"];
auto ptr = std::make_shared<sf::Shader>();
bool good = ptr->loadFromFile(Config::path_to(file_name),
sf::Shader::Type::Fragment);
if(good) {
configure_shader_defaults(ptr);
SMGR.shaders.try_emplace(name, name, file_name, ptr);
}
return good;
}
void init() {
if(!INITIALIZED) {
dbc::check(sf::Shader::isAvailable(), "no shaders?!");
INITIALIZED = true;
Config config("assets/shaders.json");
bool good = load_shader("ERROR", config["ERROR"]);
dbc::check(good, "Failed to load ERROR shader. Look in assets/shaders.json");
for(auto& [name, settings] : config.json().items()) {
if(name == "ERROR") continue;
dbc::check(!SMGR.shaders.contains(name),
fmt::format("shader name '{}' duplicated in assets/shaders.json", name));
good = load_shader(name, settings);
if(!good) {
dbc::log(fmt::format("failed to load shader {}", name));
SMGR.shaders.insert_or_assign(name, SMGR.shaders.at("ERROR"));
}
}
}
}
std::shared_ptr<sf::Shader> get(const std::string& name) {
dbc::check(INITIALIZED, "you forgot to shaders::init()");
dbc::check(SMGR.shaders.contains(name),
fmt::format("shader name '{}' not in assets/shaders.json", name));
auto& rec = SMGR.shaders.at(name);
return rec.ptr;
}
int reload() {
VERSION++;
INITIALIZED = false;
SMGR.shaders.clear();
init();
return VERSION;
}
bool updated(int my_version) {
return my_version != VERSION;
}
int version() {
return VERSION;
}
};