A weird game.
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turings-tarpit/backend.cpp

66 lines
1.5 KiB

#include "backend.hpp"
#include "shaders.hpp"
#include "sound.hpp"
#include "textures.hpp"
namespace sfml {
guecs::SpriteTexture Backend::texture_get(const string& name) {
auto sp = textures::get(name);
return {sp.sprite, sp.texture};
}
Backend::Backend() {
sound::init();
shaders::init();
textures::init();
}
void Backend::sound_play(const string& name) {
sound::play(name);
}
void Backend::sound_stop(const string& name) {
sound::stop(name);
}
std::shared_ptr<sf::Shader> Backend::shader_get(const std::string& name) {
return shaders::get(name);
}
bool Backend::shader_updated() {
if(shaders::updated($shaders_version)) {
$shaders_version = shaders::version();
return true;
} else {
return false;
}
}
guecs::Theme Backend::theme() {
guecs::Theme theme {
.BLACK={1, 4, 2},
.DARK_DARK={9, 29, 16},
.DARK_MID={14, 50, 26},
.DARK_LIGHT={0, 109, 44},
.MID={63, 171, 92},
.LIGHT_DARK={161, 217, 155},
.LIGHT_MID={199, 233, 192},
.LIGHT_LIGHT={229, 245, 224},
.WHITE={255, 255, 255},
.TRANSPARENT = sf::Color::Transparent
};
theme.PADDING = 3;
theme.BORDER_PX = 1;
theme.TEXT_SIZE = 40;
theme.LABEL_SIZE = 40;
theme.FILL_COLOR = theme.DARK_DARK;
theme.TEXT_COLOR = theme.LIGHT_LIGHT;
theme.BG_COLOR = theme.MID;
theme.BORDER_COLOR = theme.LIGHT_DARK;
theme.BG_COLOR_DARK = theme.BLACK;
theme.FONT_FILE_NAME = "assets/text.ttf";
return theme;
}
}