A weird game.
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turings-tarpit/assets/shaders/dayfour.frag

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uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
uniform sampler2D texture;
vec2 random2(vec2 p) {
return fract(sin(vec2(dot(p,vec2(127.1,311.7)),dot(p,vec2(269.5,183.3))))*43758.5453);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
st.x *= u_resolution.x/u_resolution.y;
vec3 color = vec3(0.0);
st *= 3.0;
vec2 i_st = floor(st);
vec2 f_st = fract(st);
float m_dist = 1.0;
for(int y = -1; y <= 1; y++) {
for(int x = -1; x <= 1; x++) {
vec2 neighbor = vec2(float(x), float(y));
vec2 point = random2(i_st + neighbor);
point = 0.5 + 0.5*sin(u_time + 6.2831 * point);
vec2 diff = neighbor + point - f_st;
float dist = length(diff);
m_dist = min(m_dist, dist);
}
}
color += m_dist;
color += 1.0 - step(0.02, m_dist);
color += step(1.0, f_st.x) + step(1.0, f_st.y);
vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);
gl_FragColor = gl_Color * vec4(color / 0.8, 1.0) * pixel;
}