#include "builder.hpp" #include "dbc.hpp" #include "watcher.hpp" #include "game_engine.hpp" #include // for milliseconds #include #include #include #include #include #include #include #include #include // for allocator, shared_ptr #include #include #include // for EXIT_SUCCESS #include // for operator+, to_string #include // for sleep_for #include #include using namespace std; using namespace fmt; #define BUF_MAX 1024 void Builder::run_build(GameEngine &game, const char* command) { regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*"); char buffer[BUF_MAX]; // BUF_MAX is a define already? ofstream stats_out; stats_out.open("stats.csv", ios::out | ios::app); std::time_t tstamp = std::time(nullptr); dbc::check(stats_out.good(), "Error opening stats.csv file."); dbc::pre("simple test", [&]() { return stats_out.good(); }); // need to catch the error message when the command is bad FILE *build_out = popen(command, "r"); dbc::check(build_out != nullptr, "Failed to run command."); game.start_round(); while(fgets(buffer, BUF_MAX, build_out) != nullptr) { string line(buffer); // yeah, that's probably a problem smatch err; bool match = regex_match(line, err, err_re); if(match) { string file_name = err[1].str(); string lnumber = err[2].str(); string col = err[3].str(); string type = err[4].str(); string message = err[5].str(); string result = format("{:%FT%T},{},{},{},{},{}\n", fmt::localtime(tstamp), file_name, lnumber, col, type, message); stats_out << result; gui.output(format("\nHIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message)); game.hit(type); // refactor this if(game.is_dead()) { gui.output(format("YOU DIED!\n")); } } } game.end_round(); int rc = pclose(build_out); if(rc == 0) { gui.output("BUILD FINISHED!"); } else { gui.output(format("!!! BUILD FAILED. Your command correct? '{}'", command)); } stats_out.close(); dbc::post("a post test", [&]() { return !stats_out.is_open(); }); } void Builder::run(const char *git_path, const char *build_cmd) { git_repository* repo = nullptr; try { gui.output(format("Using build command: {}", build_cmd)); efsw::FileWatcher* fileWatcher = new efsw::FileWatcher(); dbc::check(fileWatcher != nullptr, "Failed to create filewatcher."); git_libgit2_init(); int err = git_repository_open(&repo, git_path); dbc::check(err == 0, git_error_last()->message); UpdateListener* listener = new UpdateListener(repo); dbc::check(listener != nullptr, "Failed to create listener."); gui.output(format("Watching directory {} for changes...\n", git_path)); efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true); int rc = gui.main_loop(game, [&] { fileWatcher->watch(); if(listener->changes) { std::this_thread::sleep_for(std::chrono::milliseconds(100)); gui.output(format("CHANGES! Running build {}", build_cmd)); run_build(game, build_cmd); listener->reset_state(); } return 0; }); dbc::check(rc == 0, "Invalid return from main_loop."); fileWatcher->removeWatch(wid); git_libgit2_shutdown(); } catch(dbc::Error &err) { if(repo != nullptr) git_repository_free(repo); git_libgit2_shutdown(); throw err; } }