#include "builder.hpp" #include "dbc.hpp" #include "watcher.hpp" #include "game_engine.hpp" #include // for milliseconds #include #include #include #include #include #include #include #include #include // for allocator, shared_ptr #include #include #include // for EXIT_SUCCESS #include // for operator+, to_string #include #include #include using std::string; using namespace fmt; using namespace nlohmann; #define BUF_MAX 1024 Builder::Builder(GUI &g, GameEngine &engine) : gui(g), game(engine) { std::ifstream infile(".tarpit.json"); json config = json::parse(infile); config["git_path"].template get_to(git_path); config["build_cmd"].template get_to(build_cmd); } void Builder::run_build() { std::regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*"); char buffer[BUF_MAX]; // BUF_MAX is a define already? std::ofstream stats_out; stats_out.open("stats.csv", std::ios::out | std::ios::app); std::time_t tstamp = std::time(nullptr); dbc::check(stats_out.good(), "Error opening stats.csv file."); dbc::pre("simple test", [&]() { return stats_out.good(); }); // need to catch the error message when the command is bad FILE *build_out = popen(build_cmd.c_str(), "r"); dbc::check(build_out != nullptr, "Failed to run command."); game.start_round(); while(fgets(buffer, BUF_MAX, build_out) != nullptr) { string line(buffer); // yeah, that's probably a problem std::smatch err; bool match = std::regex_match(line, err, err_re); if(match) { string file_name = err[1].str(); string lnumber = err[2].str(); string col = err[3].str(); string type = err[4].str(); string message = err[5].str(); string result = format("{:%FT%T},{},{},{},{},{}", fmt::localtime(tstamp), file_name, lnumber, col, type, message); stats_out << result; gui.output(format("HIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message)); game.hit(type); // refactor this if(game.is_dead()) { gui.you_died(); } } } game.end_round(); int rc = pclose(build_out); if(rc == 0) { gui.build_works(); } else { gui.output(format(">>>>>>>> DIED? {}", game.is_dead())); gui.build_failed(!game.is_dead(), build_cmd); } stats_out.close(); dbc::post("a post test", [&]() { return !stats_out.is_open(); }); } void Builder::run() { git_repository* repo = nullptr; try { gui.output(format("Using build command: {}", build_cmd)); efsw::FileWatcher* fileWatcher = new efsw::FileWatcher(); dbc::check(fileWatcher != nullptr, "Failed to create filewatcher."); git_libgit2_init(); int err = git_repository_open(&repo, git_path.c_str()); dbc::check(err == 0, git_error_last()->message); UpdateListener* listener = new UpdateListener(repo); dbc::check(listener != nullptr, "Failed to create listener."); gui.output(format("Watching directory {} for changes...", git_path)); efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true); int rc = gui.main_loop(game, [&] { fileWatcher->watch(); if(listener->changes) { gui.building(); gui.output(format("CHANGES! Running build {}", build_cmd)); run_build(); if(game.is_dead()) { gui.output("!!!! YOU DIED! !!!! Learn to code luser."); game.reset(); } listener->reset_state(); gui.output("^^^^^^^^^^^ END ^^^^^^^^^^^"); } return 0; }); dbc::check(rc == 0, "Invalid return from main_loop."); fileWatcher->removeWatch(wid); git_libgit2_shutdown(); } catch(dbc::Error &err) { if(repo != nullptr) git_repository_free(repo); git_libgit2_shutdown(); throw err; } }