#include "dbc.hpp" #include "game_engine.hpp" #include // for milliseconds #include #include #include #include #include #include #include #include // for Event #include // for ftxui #include // for text, separator, Element, operator|, vbox, border #include #include #include // for allocator, shared_ptr #include #include #include // for EXIT_SUCCESS #include // for operator+, to_string #include // for sleep_for #include #include #include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|= #include "ftxui/component/loop.hpp" // for Loop #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive using namespace ftxui; using namespace std; using namespace std; using namespace fmt; namespace fs = std::filesystem; const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red); vector lines; #define BUF_MAX 1024 void output(const string &msg) { lines.push_back(msg); } class UpdateListener : public efsw::FileWatchListener { public: bool changes = false; git_repository* repo = nullptr; UpdateListener(git_repository *r) : repo(r) {}; void handleFileAction(efsw::WatchID watchid, const std::string& dir, const std::string& filename, efsw::Action action, std::string oldFilename) override { // this is some gnarly BS here, probably tons // of memory leaks for now but it's working int ignored = 1; auto the_path = fs::path(dir) / fs::path(filename); string full_path = the_path.lexically_normal().string(); std::replace(full_path.begin(), full_path.end(), '\\', '/'); int rc = git_ignore_path_is_ignored(&ignored, repo, full_path.c_str()); dbc::check(rc == 0, "git ignored failed."); if(!ignored) { output(format("\nCHANGE: filename={} .gitignored?={}", full_path.c_str(), ignored)); changes = changes || !ignored; } } void reset_state() { changes = false; } }; void run_build(GameEngine &game, const char* command) { regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*"); char buffer[BUF_MAX]; // BUF_MAX is a define already? ofstream stats_out; stats_out.open("stats.csv", ios::out | ios::app); std::time_t tstamp = std::time(nullptr); dbc::check(stats_out.good(), "Error opening stats.csv file."); dbc::pre("simple test", [&]() { return stats_out.good(); }); // need to catch the error message when the command is bad FILE *build_out = popen(command, "r"); dbc::check(build_out != nullptr, "Failed to run command."); while(fgets(buffer, BUF_MAX, build_out) != nullptr) { string line(buffer); // yeah, that's probably a problem smatch err; bool match = regex_match(line, err, err_re); if(match) { string file_name = err[1].str(); string lnumber = err[2].str(); string col = err[3].str(); string type = err[4].str(); string message = err[5].str(); string result = format("{:%FT%T},{},{},{},{},{}\n", fmt::localtime(tstamp), file_name, lnumber, col, type, message); stats_out << result; output(format("\nHIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message)); game.hit(type); // refactor this if(game.is_dead()) { output(format("YOU DIED!\n")); } } } stats_out.close(); dbc::post("a post test", [&]() { return !stats_out.is_open(); }); } ButtonOption Style() { auto option = ButtonOption::Animated(); option.transform = [](const EntryState& s) { auto element = paragraph(s.label); if (s.focused) { element |= bold; } return element | center | borderEmpty | flex; }; return option; } int main_loop(UpdateListener* listener, efsw::FileWatcher* fileWatcher, GameEngine &game, const char *build_cmd) { auto screen = ScreenInteractive::Fullscreen(); screen.TrackMouse(true); // Create a component counting the number of frames drawn and event handled. float scroll_x = 0.1; float scroll_y = 1.0; auto status = Renderer([&] { return vbox({ paragraph(fmt::format("HP {}", game.hit_points)), separator(), hbox({ text("HP"), gauge(game.hit_points / 100.0f), }), }); }); auto content = Renderer([&] { vector output; for(const auto line : lines) { output.push_back(text(line)); } return vbox(output); }); auto scrollable_content = Renderer(content, [&, content] { return content->Render() | focusPositionRelative(scroll_x, scroll_y) | frame | flex; }); auto component = Renderer(scrollable_content, [&] { return vbox({ status->Render(), separator(), scrollable_content->Render() | vscroll_indicator | yframe | size(HEIGHT, LESS_THAN, 20), }) | border; }); component |= CatchEvent([&](Event) -> bool { return false; }); Loop loop(&screen, component); while (!loop.HasQuitted()) { fileWatcher->watch(); if(listener->changes) { std::this_thread::sleep_for(std::chrono::milliseconds(1000)); output(format("CHANGES! Running build {}", build_cmd)); run_build(game, build_cmd); listener->reset_state(); } loop.RunOnce(); screen.Post(Event::Custom); std::this_thread::sleep_for(std::chrono::milliseconds(10)); } return EXIT_SUCCESS; } int main(int argc, char *argv[]) { git_repository* repo = nullptr; try { dbc::check(argc == 3, "USAGE: watchgit PATH BUILD_CMD"); const char *git_path = argv[1]; const char *build_cmd = argv[2]; output(format("Using build command: {}", build_cmd)); efsw::FileWatcher* fileWatcher = new efsw::FileWatcher(); dbc::check(fileWatcher != nullptr, "Failed to create filewatcher."); git_libgit2_init(); int err = git_repository_open(&repo, git_path); dbc::check(err == 0, git_error_last()->message); UpdateListener* listener = new UpdateListener(repo); dbc::check(listener != nullptr, "Failed to create listener."); output(format("Watching directory {} for changes...\n", git_path)); efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true); GameEngine game{100}; int rc = main_loop(listener, fileWatcher, game, build_cmd); dbc::check(rc == 0, "Invalid return from main_loop."); git_libgit2_shutdown(); } catch(dbc::Error &err) { output(format("ERROR: {}\n", err.message)); if(repo != nullptr) git_repository_free(repo); git_libgit2_shutdown(); return 1; } }