#include #include "../game_engine.hpp" TEST_CASE("brainfuck test", "[brainfuck]") { Brainfucker bf; string code{"+.>+.>+.>"}; bf.set_code(code); // this is actually ticks, not code length bf.run(code.size()); REQUIRE(bf.data[0] == 1); REQUIRE(bf.data[1] == 1); REQUIRE(bf.data[2] == 1); bf.reset(); REQUIRE(bf.data[0] == 0); REQUIRE(bf.data[1] == 0); REQUIRE(bf.data[2] == 0); REQUIRE(bf.code.empty()); } TEST_CASE("game engine can start and take hit", "[brainfuck]") { // test fails on purpose right now GameEngine game{4}; string err{"error"}; game.hit(err); REQUIRE(game.is_dead() == true); }